*Help* Raul's Side Quest bug.

Post » Sat May 28, 2011 1:31 pm

Most of you know that Raul has a side quest, it's not like Veronicas, but different. It's a free roam unmarked quest, to do it you have to go to Loyal in Nellis, Corporal Sterling in Camp Mcarran, and Ranger Andy at Novac. Here's the deal, to finish the quest, you have to go talk to each of them and then randomly Raul goes to you after you speak to them and tells you something about his past. After that happens with all 3 people, he will upgrade to his bandito outfit.

My issue? I can't get him to talk with Andy. I went to Loyal and Sterling, started a dialogue and just ended with a good bye, next thing I know Raul starts talking. When I go to Andy, I tried every dialogue option, saving, loading, exiting and entering his house, even re-visiting Outpost Charlie that Andy asks you to visit earlier.

Anyone else encountering this bug and have a fix for it, a mod or a workaround would be very appreciated.

EDIT: It appears it's not even in the game! After going into G.E.C.K and looking at Raul's scripts, I found 2 packages. "RaulTalkAboutLoyal" and "RaulTalkAboutSterling" script packages. There was nothing related to Andy in there, I even checked around GECK looking for anything related to the 2 of them, like RaulTalkAboutAndy and connections between the 2's dialogues. There's nothing in there, it appears the Devs screwed it up for the PC version.

Id's for the packages:

0015D84D
0015D84C
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sat May 28, 2011 7:59 pm

Most of you know that Raul has a side quest, it's not like Veronicas, but different. It's a free roam unmarked quest, to do it you have to go to Loyal in Nellis, Corporal Sterling in Camp Mcarran, and Ranger Andy at Novac. Here's the deal, to finish the quest, you have to go talk to each of them and then randomly Raul goes to you after you speak to them and tells you something about his past. After that happens with all 3 people, he will upgrade to his bandito outfit.

My issue? I can't get him to talk with Andy. I went to Loyal and Sterling, started a dialogue and just ended with a good bye, next thing I know Raul starts talking. When I go to Andy, I tried every dialogue option, saving, loading, exiting and entering his house, even re-visiting Outpost Charlie that Andy asks you to visit earlier.

Anyone else encountering this bug and have a fix for it, a mod or a workaround would be very appreciated.



you're not alone. I've just come across this bug as well. I've gotten raul to talk after sterling and loyal but nothing i do with andy will make him talk to me.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun May 29, 2011 2:09 am

I thought I had the same problem. I talked to Loyal first (Raul talked), then Andy (Raul didnt say anything to me), then i went to Sterling at Forlorn Hope (He talked). I went back to Novac to try again with Andy and then as soon as I got in front of Andys place, Raul started talking about him. Maybe it just gets delayed for a while? Anyways, sorry for the crappy attempt at help, good luck with it guys.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat May 28, 2011 7:00 pm

If what Foxes says is true, then it's just the game being dumb. I guess you just have to be lucky to get it done, so I'll just try go to Novac and switch between cells for a few minutes, see if I get lucky. Does anyone think if a Mini mod/patch can be made to fix this? Surely if there is a mini patch to fix the monorail quest, then something simpler like this can be done.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun May 29, 2011 3:11 am

If anyone got the convo with Andy on NPC, try make a mini mod to help solve this. That one conversation package is all that's needed.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat May 28, 2011 3:17 pm

bump.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Sat May 28, 2011 12:27 pm

The massive amount of quest bugging is really putting me off this game. I had a load of trouble getting ED-Es quest sorted out and now Rauls is screwed up also..

Ive gotten him to react to Loyal and Sterling but I get nothing about Andy. Ive gone through his entire dialogue twice without skipping any of it and ive tried waiting around inside/outside his house.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sat May 28, 2011 9:51 pm

I'm having the same problem I can't get him to say anything after I talk to andy.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat May 28, 2011 9:52 pm

EDIT: It appears it's not even in the game! After going into G.E.C.K and looking at Raul's scripts, I found 2 packages. "RaulTalkAboutLoyal" and "RaulTalkAboutSterling" script packages. There was nothing related to Andy in there, I even checked around GECK looking for anything related to the 2 of them, like RaulTalkAboutAndy and connections between the 2's dialogues. There's nothing in there, it appears the Devs screwed it up for the PC version.

Id's for the packages:

0015D84D
0015D84C


Perhaps the ID would be 0015D84B or 0015D84E? If so does anyone know the console command that would be needed to activate these?

EDIT: AddScriptPackage 0015D84C works as does D but A, B, E and F do nothing. Its certainly not in the game and 100% broken on the PC version :(
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sat May 28, 2011 11:46 pm

I thought I had the same problem. I talked to Loyal first (Raul talked), then Andy (Raul didnt say anything to me), then i went to Sterling at Forlorn Hope (He talked). I went back to Novac to try again with Andy and then as soon as I got in front of Andys place, Raul started talking about him. Maybe it just gets delayed for a while? Anyways, sorry for the crappy attempt at help, good luck with it guys.


I am having the same issue with Raul, I can't get the final dialog to unlock the 2nd perk. You said you spoke to sterling at Forlom Hope? I found him at Camp McClarren (sp?) standing in front of the tent. Was that a mistake or is that where you found him?
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Sat May 28, 2011 12:15 pm

I am having the same issue with Raul, I can't get the final dialog to unlock the 2nd perk. You said you spoke to sterling at Forlom Hope? I found him at Camp McClarren (sp?) standing in front of the tent. Was that a mistake or is that where you found him?


Sterlings location depends on whether you have completed a certain quest beforehand or not.

Anyhow ive done some digging and the package is certainly NOT in the game, at least the PC version, making this quest unfinishable. I managed to trigger the 2 packages mentioned in the first post via the console but when ending in A, B, E and F (was all I tried) I got errors each time. Its a big shame as the outfit he gains from this is amazing.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sun May 29, 2011 12:59 am

Anyhow ive done some digging and the package is certainly NOT in the game, at least the PC version, making this quest unfinishable. I managed to trigger the 2 packages mentioned in the first post via the console but when ending in A, B, E and F (was all I tried) I got errors each time. Its a big shame as the outfit he gains from this is amazing.


from what FoxesV wrote it sounds like he was able to complete it? if so i was thinking maybe it had something to do with him finding sterling at forlom hope, as opposed to the camp.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Sat May 28, 2011 7:06 pm

from what FoxesV wrote it sounds like he was able to complete it? if so i was thinking maybe it had something to do with him finding sterling at forlom hope, as opposed to the camp.


Hes probably playing on the Xbox or PS3 version. I found Sterling at Forlorn Hope and mines broken.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Sat May 28, 2011 2:22 pm

from what FoxesV wrote it sounds like he was able to complete it? if so i was thinking maybe it had something to do with him finding sterling at forlom hope, as opposed to the camp.

No I found sterling at forlorn hope and I can't get the dialogue with raul to trigger after talking with andy.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Sat May 28, 2011 10:43 am

People seem to have different issues with Sterling and Andy. It looks like a console thing, Andy issues on PC and Sterling issues on consoles. I do hope Obsidian reads these forums, because this needs to be addressed. They hauled out 2 patches in a couple of days, so I pray the next patch will be huge.

As for ED-E, I read on The Vault wikia whom you need to talk to to make him play back the messages, yet it didn't work. At least he can play them over time.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sat May 28, 2011 7:52 pm

People seem to have different issues with Sterling and Andy. It looks like a console thing, Andy issues on PC and Sterling issues on consoles. I do hope Obsidian reads these forums, because this needs to be addressed. They hauled out 2 patches in a couple of days, so I pray the next patch will be huge.

As for ED-E, I read on The Vault wikia whom you need to talk to to make him play back the messages, yet it didn't work. At least he can play them over time.

Those patches were pc only us ps3 users are still waiting...
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sun May 29, 2011 1:41 am

Andy does have a script:

scn RaulAndyConversationSCRIPT

Begin OnTriggerEnter Player

if VNPCFollowers.RaulHired == 1 && VDialogueRaul.MetRangerAndy == 1 && VDialogueRaul.RangerAndyDiscussed == 0
set VDialogueRaul.RangerAndyBark to 1
RaulREF.StartConversation Player RaulRangerAndy
Disable
MarkForDelete
endif

END

User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat May 28, 2011 12:38 pm

Andy does have a script:


Do you know how we would go about utilizing this via the console? Does that script have an ID of any kind?
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Sun May 29, 2011 3:07 am

@Matchu,

now get this working and everyone will be happy.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat May 28, 2011 11:13 am

For some reason I can't edit the post. A patch has been made by a user, here is the link.

http://newvegasnexus.com/downloads/file.php?id=35421
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat May 28, 2011 11:23 pm

For some reason I can't edit the post. A patch has been made by a user, here is the link.

http://newvegasnexus.com/downloads/file.php?id=35421

What about ps3 users?
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat May 28, 2011 7:04 pm

For some reason I can't edit the post. A patch has been made by a user, here is the link.

http://newvegasnexus.com/downloads/file.php?id=35421


Awesome, thanks a lot for that! Worked perfectly.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm


Return to Fallout: New Vegas