Some people are blessed with sheer dumb luck it seems! Especially if they can run, like really really fast.
Did you ever watch zero punctuation where the guy played Fallout New Vegas and ran straight from goodsprings to new vegas.. in one piece, ish?
Sheer dumb luck!
The gods watch over this one.
level 6 imperial mage (created for this experiment)
*medium difficulty*
novice hood
cloth boots
novice destruction robes
ring of +20 health (one of the three enchanted rings the instructor asks you to gather)
amulet of julianos (chance loot from a draugr in the dungeon)
spells = flames, frostbite, conjure flame atronoch and conjured sword
perks = novice level destruction, novice level conjuring and novice level alteration all at reduced cost - 3 unspent perks
lure the draugr up onto the upper level and keep him going back and forth to the stairs by going up one side, staying under the middle and then up the other side - use frostbite and keep conjured sword up in case he gets too close and keep running until Tolfdir says he's got it and to attack the draugr now.
summon flame atronoch, switch spells to flames and attack the draugr
done bun and no armor, no follower and no dieing.
like I said, I think we get frustrated and it changes how well we can play. as soon as we believe a thing is impossible we make more mistakes than we can even remember good moves in any situation.
good luck, I hope you found a way through it.
mages are squishy, especially if you put them in mages gear. mine usually level enough enchanting to get a good magicka or mage based enchant on heavy gauntlets and boots and then wear the cloth hood and robes.

for this one she didn't get anything the school didn't give her or that she didn't pick up along the way.
now the question is what happens to my little level 6 mage? I hate parking them or deleting them... I suppose I can see how far I can get in all cloth... but wow... no potions left after just one little dungeon.