Ive made about 4 guys and 2 of those guys ive messed the stats up. So heres my take on each stat
Strength- Required to use snipers to their maximum potential. a strength of 6 is about how high it goes. Plus if your gonna use melee you might want it to go a little higher.
Maximum potential? You need a STR of 6 to have optimal sniper rifle accuracy, nothing more or less... it's really not
THAT crucial, however, since you're creating a melee hybrid the point is kind of moot anyway, isn't it?
Perception- Wanna invest heavily into this because it affects accuracy.
Not entirely sure what you mean by "heavily" but a 6 or 7 is really all you need considering you can always get an implant and/or put a +1 PER hat on.
Endurance- This is gonna be the hardest because you say your gonna be using melee for close combat and having a low endurance can be devestating. My sniper has 1 endurance which not only makes it so he cant have more than 1 implant but also he ides very very VERY quickly. I often quick save because i die alot.
I apologize in advance if this comes off rude, but a 1 END is the most ridiculous thing I've ever heard... dying a lot sort of speaks for itself.
Charisma- Not really needed if your not planning on having a companion or useing speech/barter skills
Agreed.
Intelligence- agian not needed unless you want the skills associated with it. Plus keep at at least 5 because it affects how many points you get for leveling up.
I suppose this is a preference call here... do you want your character to have enough skill points to be good at a couple things or good at quite a few things... your call.
Luck- Really not needed unless you want the enemy mishaps( which i still am unsure wat it means) and high crits.
In my opinion, critical damage/rate is a key component to any "worthwhile" sniper build... you're going for that single shot kill, you want your sneak attack critical to hit
HARD. Should you find yourself in a situation where you can't take advantage of your stealth, you're going to want your normal criticals to be a force to be reckoned with as well which applies to both melee and gun usage.
Agility- You want this high because you will be using guns and probably sneaking.
Agility affects how quickly you holster, unholster, reload, etc etc... it affects how many action points you have... it affects your
STARTING skills, having 100 guns/sneak and a 10 agility won't have any additional benefits besides action points and weapon speed.
I'm going to say I completely disagree with you in terms of your sniper related recommendations... absolutely ridiculous IMO. :shakehead:
I'm not claiming to be the God of All Fallout Snipers, but I think I have a fairly good handle on the idea and how to maximize the effects of a single shot from stealth over 2000 yards away... just sayin'. I can't really offer you much advice in terms of melee as I rarely ever use it, but for the sniper side of your build I can offer you a great deal of information to work off of and I shall, let's begin.
Generally my starting S.P.E.C.I.A.L. looks something like 6.7.5.1.9.7.5. and by late/end game it looks like 6.9.5.1.10.8.6. You need at least 6 STR for your sniper rifle's accuracy to be optimal, but again as I said above, you're going melee also so you'll probably have higher. A starting PER of 6 or 7 should be fine, you really want it mostly for the red dot blips on your radar... your sniper skills aren't going to do much good if you crest a ridge and find yourself staring at a horde of deathclaws. You also need a base PER of at least 6 to attain the Better Criticals perk which, IMO, is rather important for a sniper build of any kind. Your END you can leave at 5 or maybe play around and drop to 4... your call, I prefer a 5 to keep it balanced and for future implants. As mentioned above, unless you're going to have companions or intend to pass barter/speech challenges you won't need CHA. Personally, I prefer a very high INT mostly for the skill points. By the end of the game I have roughly 6-7 skills at 100 and about 2-3 60+... however, if you just plan on shooting everything in the face and whatnot then by all means neglect your INT stat. AGI you're going to want if you intend on using V.A.T.S. honestly, I use V.A.T.S. so I put my AGI up a bit... you're also going to want it for some key "sniper" perks.
This is my perk list at Level 30:
Spoiler Action Boy (2): +15 action points per rank. Requirements: AGI 6
Better Criticals: +50% critical damage. Requirements: PER 6, LCK 6
Commando: Increased V.A.T.S. accuracy with two handed weapons. Requirements: None
Educated: +2 skill points per level. Requirements: INT 4
Finesse: +5% critical chance. Requirements: None
Grim Reaper's Sprint: A kill in V.A.T.S. instantly restores 20 action points. Requirements: None
Intense Training (LCK): Additional point in your S.P.E.C.I.A.L. tree. Requirements: None
Jury Rigging: Repair items with roughly similar items. Requirements: 90 Repair
Rapid Reload: Weapons reload 25% faster. Requirements: AGI 5, Guns 30
Silent Running: Running no longer factors into a successful Sneak attempt. Requirements: AGI 6, Sneak 50
Sniper: Increased head accuracy in V.A.T.S. mode. Requirements: PER 6, AGI 6
Strong Back: +50 lbs of carry weight. Requirements: STR 5, END 5
Toughness (2): +3 damage threshold per rank. Requirements: END 5
Some of those perks (
Educated, Toughness, Rapid Reload, Strong Back) are my personal preferences. However, some of those perks (
Better Criticals, Finesse, Jury Rigging) are crucial sniper related perks. The V.A.T.S. related perks are, IMO, for a dedicated sniper build and not a melee hybrid.
For traits I chose
Trigger Discipline and
Kamikaze.
Trigger Discipline is a must for your sniper/melee hybrid, you could probably choose something better though in place of
Kamikaze.
My five implants of choice were
AGI (action points),
INT (skill points),
PER (accuracy at range, compass),
Damage Threshold, and
Regeneration.
By level 30 I had a DT of 28 while wearing Combat Armor Mk. II, Reinforced and I had 129 action points to spend in V.A.T.S. but again I'm a dedicated sniper not a hybrid.
Anyway, that concludes my super rant... hopefully this information helps you and others out. Apologies in advance to anyone who is offended by anything I may have said, namely the quoted poster, was merely elaborating on the depth of my disagreement. :user: