Help with cleaning mod.

Post » Thu Jun 21, 2012 9:04 pm

Hello. After working a bit on my mod (a house) I decided I should start looking for any nearby exterior cells that I accidentally altered, and set them to Ignore.

First things first. I had to add those .ini tweaks for the grass, because I saw no changes in the CK when painting/replacing grass with the Landscape Editor.
This worked, sort of, because now I can see actual changes when I paint, BUT when I click the grass kind of disappears by moving around...jumping outside of the radius of the painter tool. It's hard to explain...the main thing is, the radius is not restricted, so working near the border of my cell, I inadvertently changed the nearby cell too.

The other Landscape changes I made were really small, like lowering or raising the ground only a little bit.

Also, I should mention that I dealt with any objects that were in the way by Enable Parent, so no deleting of stuff. Also, I didn't use Snip at all on my mod.

Now, the only changes to the nearby cells that appeared were in Landscape.
So, when I loaded up CK, I clicked on details of my mod, the clicked on the name of the cells that were edited and hit Delete (this set them to ignore). Did a small modification in my cell then saved the plugin.

When I loaded it again, in the details tab those cells were gone (so I thought everything worked, the changes got ignored)...but after loading I get these errors:

Spoiler
MASTERFILE: ===========================================================
FORMS: SetFormID bashing entry in form ID map at 0000AB5A.Form basher: type LAND_IDBashed form: '' (0000AB5A)
FORMS: SetFormID bashing entry in form ID map at 0000AB7B.Form basher: type LAND_IDBashed form: '' (0000AB7B)
FORMS: SetFormID bashing entry in form ID map at 0000AB7D.Form basher: type LAND_IDBashed form: '' (0000AB7D)
FORMS: SetFormID bashing entry in form ID map at 0000AB9D.Form basher: type LAND_IDBashed form: '' (0000AB9D)

And when I load my exterior cell...the whole cell has lowered in height. :sad: I'll post a pic later (Imgur is down...again...) but basically that's it...My cell is lowered, by a lot, no longer on level with the nearby cells.
Like I said, the only level changes I made in my cell were really small, lowering or raising by only a little bit, and in very small radius.

I have no idea what to do. How am I supposed to clean my mod? The info available on this is really scarce, I used what little info I could find. Maybe there are other entries in the details window that I should have set to Ignore aside from the cells...uff, I'm really lost on this.

I would really like if there were some info on how to properly clean a mod with the CK (since this is the only tool available now) so that some of us that have less experience can do it too.

Thank you!
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Lavender Brown
 
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Post » Fri Jun 22, 2012 1:59 am

When you are altering the grass by painting, some of the 3D physical grass will not look like it has been removed in the CK. (Reference Part III: Landscaping Skyrim in http://tesalliance.org/forums/index.php?/topic/4663-ck-basics-lesson-3/ ) the texture should change color, but you have to check removal of the 3D grass in game.

As to the errors and warpage in the cell, I do not know - sounds like a memory / render issue. I know I am having problems in vanilla cells near cells I have modified with CTD in the un-altered cells. Something weird is going on, but am still trying to diagnose the problem.

What happens in game if you take out the grass .ini tweaks?

Also I have heard to disable objects with "Starts Disabled," never heard of using the Enable Parent tab to do so.

Good luck!
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Prohibited
 
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Post » Thu Jun 21, 2012 5:01 pm

Hi. Yes, i know about that issue with grass, that's why I wrote in my first post that I have somehow solved it by using those .ini tweaks. I do follow TESA, it's a great school and wonderful lessons. That's where I found the .ini tweaks for the grass.

I didn't try my mod in-game yet, I wanted to try the edits cleaning, and that whole thing with the cell lowering happened.
But that error/ cell falling is specific, so I'm sure it's not a memory issue. It happens if I set Ignore on nearby edited cells and ONLY on that.

I use the Parentage (found the advice here, on the forums) for objects that I want out of the way, because I heard that only setting them as "initially disabled" can still make them render if the user has the object's location previously remembered in the save.

*****************

Anyway, this is not about the grass thing, I can live with the issues in CK, but I would really like to know how to properly clean my mod.

C'mon guys, what am I doing wrong? I want to learn, I really do...but I cant do that from nothing . Can someone at least point me in the right direction where I can find a tutorial or something on how to clean edits in CK?
Or I should just leave those landscape edits alone and see them as a normal part of my mod?
But even so, say I want to revert those edits...how on Earth do I do that without that damn thing happening?

Please, pretty please? With a jazbay on top! :biggrin:
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Dominic Vaughan
 
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