If you place a persistent YourContainerREF somewhere...
;Summon containerSet rYourContainer to Player.PlaceAtMe YourContainerCONT 1YourContainerREF.RemoveAllItems rYourContainerrYourContainer.SetOwnershiprYourContainer.Activate Player;Unsummon containerrYourContainer.RemoveAllItems YourContainerREFrYourContainer.DisableSet rYourContainer to 0
...and attach the below to the container's script to alleviate save game bloat.
Begin GameMode If GetDisabled DeleteReference ; requires OBSE EndIfEnd
Just be sure to never disable YourContainerREF or it'll crash.