Help with illusionist assasin build?

Post » Fri Jun 15, 2012 4:41 am

I've seen a lot of posts About this, and it sounds like a very good build.

My main focus would be stealth, archery, one handed (dual wield probably) and illusion.

I'm also wondering about alchemy for poisons?

So, how would I properly use points into stamina, health and magicka?
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Chloe Yarnall
 
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Post » Fri Jun 15, 2012 5:40 pm

To me, stamina is far less important than magicka and health. You can completely ignore it and be fine. If your only magical skill is going to be Illusion then I'd take 2 health to every 1 magicka. However, in order to cast Calm, you do need more than 100 magicka. So you may want to build that up first, getting it up to 200 or so, and taking a couple of perks that'll reduce your costs. But after that, go with mostly health.

I personally find the poisons in the game to be incredibly weak, with the exception of paralysis potions. Slow is okay and the rest just don't seem to do much at all. I once tried to poison Narfi during a DB quest with a supposedly powerful poison and it only took about 2/3 of his health. A real letdown.

But, I suppose if your alchemy is 100 and you have the poisoner perk, it may do better.

I'd also suggest smithing so that you can improve your DB and TG armor. Granted you have to get to 60 in order to get the perk to improve enchanted stuff, but it's so worth it. It really svcks to have a level 35 character with an armor rating that can't stand up to a steel arrow fired from an Orcish bow.

Enchanting is always good too, but if you're going to strictly stick with DB or TG armor then it's largely uneccessary. You won't be able to enchant weapons worth a crap but with a high smithing score you can create strong enough weapons anyway; and you don't have to go around buying/finding soul gems and chasing down every creature in Tamriel just so you can keep your badass Glass Bow of Nuclear Destruction charged up.
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Britney Lopez
 
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Post » Fri Jun 15, 2012 2:41 am

I'm gonna try and make an assasin type on my next playthrough.
I try to avoid enchanting and smithing.
Smithing I've never really found useful.
And enchanting, for me, becomes a chore that never seems to pay off (doesn't take me long to give up lol).

Thanks for the help :)
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lucile davignon
 
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Post » Fri Jun 15, 2012 11:24 am

I'm doing pure illusion, no combat skills. I'm going about 80/20 between magicka and stamina - health isn't an issue because I never have to worry about getting hit.
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Vivien
 
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Post » Fri Jun 15, 2012 5:09 pm

I try to avoid enchanting and smithing.
Smithing I've never really found useful.

Really? But yeah... I didn't use it all on my first two characters and both of them managed to become really powerful anyway, so it's not necessary. I just have fun doing it.


And enchanting, for me, becomes a chore that never seems to pay off (doesn't take me long to give up lol).

This seems half true. It definately is a chore when you're trying to grind it to 100. But those double enchanted weapons and armor are sweet. So in that sense it really pays off for magic buffs, especially Destruction. But for Illusion I've never needed it as long as I focused mostly on upping magicka over health.

At any rate, the less skills there are to focus on, the more perks you can take in the classes you want. I always spread myself thin due to using all three crafting skills and whatever else it is I'm trying to improve. Happy assassinating.
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victoria johnstone
 
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Post » Fri Jun 15, 2012 6:23 am

invisibility spell. silent casting. DB gloves. steel dagger. muffle boots.

Done and Done.
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Tracey Duncan
 
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Post » Fri Jun 15, 2012 5:18 am

Don't worry to much with either stamina or health. With the right illusion spells you won't need to engage in direct combat , you will let others clouded minds do the work for you.
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ANaIs GRelot
 
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Post » Fri Jun 15, 2012 3:55 am

Thanks guys :)
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Nuno Castro
 
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Post » Fri Jun 15, 2012 3:04 pm

Illusion + stealth is completely over powering by itself all other skills will be just for the fun of it. I made a character like this and he was literally invincible once he got master of the mind. The only thing that gave him hell was dragons because it was my first character and I didn't know how important ranged weapons were in dragon fights and I purposely put off doing the main quest till the end so I didn't have access to some of the more helpful shouts vs dragons.

So illusion, stealth and archery you really have all your bases covered. Frenzy people make them fight each other then backstab the survivor. Its a fun play style if your patient.

Also for me alchemy was essential since I had no perks in bow. Towards the end of the game alchemy made it so I could kill a dragon in 2-4 hits with a completely unperked bow because you can make some pretty insane poisons when you max out the alchemy tree. Also it was helpful during the civil war quest because you can make insane potions that can turn you into a melee combat monster which was important because there are enemies everywhere and its hard to be stealthy during those assault the fort quests and my actual one handed skill was very low and mostly unperked.
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Ash
 
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Post » Fri Jun 15, 2012 12:07 pm

If you want to be an evil trickster, put all points into magicka. Stay hidden and use fury to have everyone kill each other. Cackle maniacally and loot. There's nothing better than seeing a town guard kill one of his own with a finishing move. Sweet, sweet wickedness.
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Jesus Duran
 
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Post » Fri Jun 15, 2012 3:37 pm

The more points yu throw into magic early on, the better you will be with illusion before the enemies outrank your spell power

http://www.gamesas.com/topic/1371707-the-trickster-build-discussion-challenge/page__fromsearch__1
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Sabrina garzotto
 
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Post » Fri Jun 15, 2012 1:52 am

An Illusionist assassin sounds like an interesting build. With my Argonian assassin I mainly used archery and daggers and a little bit of illusion spells. I usually had the spell muffle in my left hand to help sneak and I've just realised that muffle levels up your illusion fairly quickly. Also in DB quests I would have used the spell courage to make my target stay put if they are scared and try to flee due to some dialogue.
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Ice Fire
 
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Post » Fri Jun 15, 2012 11:05 am

Stamina has four main benefits.

1: Adds carry weight.
2: Lets you sprint for longer.
3: Lets you zoom in with a Bow for longer (with perk)
4: Lets you perform power attacks.

However, there is one trick to the fourth one. Eating something like Vegetable Soup that regens Stamina per second for x amount of time, will allow you to perform infinite power attacks. All you need for a power attack is 1 stamina, and since it regens Stamina every second, you'll always have enough to perform a power attack. This makes stamina alot less useful than it seems. Sure, extra sprint is nice but once you get the perk or guardian stone that makes your armor weightless you can sprint for long periods even with only 100 stamina. Stamina doesn't add HUGE amounts of carry weight, but it's still there. You with archery having slowed time when zooming in, you're not exactly going to be needing that much stamina for that.

I recommend focusing on Health and Magicka only. Personally, on my Assassin character I use One-Handed (Daggers)/Archery/Sneak/Illusion/Lockpicking/Pickpocket/Speech/Alchemy/Enchanting. I don't touch Smithing because it makes everything ridiculously easy and ruins the balance of the game. Enchanting is already pushing it enough.
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Liii BLATES
 
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Post » Fri Jun 15, 2012 4:15 am

One thing I absolutely HATE about vanilla Illusion is that you can't get invisibility until 75 skill. Seriously wtf Beth? Back in OBV there were several stages of the Invis spell, all which had progressive durations. Should've kept that. Not good to force us to make potions. I pity the non-PCers that are stuck with what was originally presented.
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Johnny
 
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Post » Fri Jun 15, 2012 9:11 am

One thing I absolutely HATE about vanilla Illusion is that you can't get invisibility until 75 skill. Seriously wtf Beth? Back in OBV there were several stages of the Invis spell, all which had progressive durations. Should've kept that. Not good to force us to make potions. I pity the non-PCers that are stuck with what was originally presented.
I have never needed Invisibility due to how proficient sneaking is even at low skill levels
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kelly thomson
 
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Post » Fri Jun 15, 2012 2:28 am

I have never needed Invisibility due to how proficient sneaking is even at low skill levels

In vanilla, yes. But with a few "hardcoe" mods that do away with all the easiness....essential.
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Rusty Billiot
 
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Post » Fri Jun 15, 2012 9:04 am

In vanilla, yes. But with a few "hardcoe" mods that do away with all the easiness....essential.
Das just terrible
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Jeff Turner
 
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Post » Fri Jun 15, 2012 6:55 am

I've seen a lot of posts About this, and it sounds like a very good build.

My main focus would be stealth, archery, one handed (dual wield probably) and illusion.

I'm also wondering about alchemy for poisons?

So, how would I properly use points into stamina, health and magicka?
You should be a vampire because vampires have increased illusion. Then buy tons of illusion spells and level up. Plus vampires are good for poisons (I think)
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{Richies Mommy}
 
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Post » Fri Jun 15, 2012 7:03 am

I have never needed Invisibility due to how proficient sneaking is even at low skill levels

You don't know how much you "need" it, till you have it at your fingertips on demand. Then you realize it is a whole different ballgame than sneak.
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carla
 
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Post » Fri Jun 15, 2012 3:42 am

I've seen a lot of posts About this, and it sounds like a very good build.

My main focus would be stealth, archery, one handed (dual wield probably) and illusion.

I'm also wondering about alchemy for poisons?

So, how would I properly use points into stamina, health and magicka?

I commend you that you wish to become like the greatest of assassins (like me) history has ever known!! :smile:

Everything you just said but add alteration and restoration to your build. They can really save your life and help you stand toe-to-toe with the most difficult enemies.

This build is kind of a combo between all 3 stats but if you intend to use your spells alot magicka may be your most important stat. Illusion is the best way to turn a sour battle into your favor with fear, calm, and frenzy. Since you will be sneaking most of the time health is not really "too vital" but you will inevitably be engaging in open combat in the wilderness so don't forget to put points into that (or just stack up on healing potions). Stamina, to help fuel your ability to kill your opponent faster with dual-wielding is probably the most important stat of all as its your "kill stat".

One more suggestion: Become a vampire (if you want to). Vampire is not great right now but atm its designed to really boost this sort of build so I highly recommend it.

Hope this helps. Good luck and have fun!!! :smile:
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Mashystar
 
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