Help with new combat resource!

Post » Mon Jun 18, 2012 1:14 am

I would like to create a new combat resource (like stamina/magicka) that spells or power attacks can draw from for casting and interacts with magicka/stamina how I choose. Right now I'm familiarizing myself with Papyrus, but would still like a nudge in the right direction. Does anyone know where to start?
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David John Hunter
 
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Post » Mon Jun 18, 2012 8:02 am

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marina
 
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Post » Sun Jun 17, 2012 9:32 pm

I have a temporary combat resource that I'm attempting to create myself. I've looked around and asked a lot of questions and, really, it comes down to using the quest system for stuff like this. Though Papyrus can do a lot, making variables shared across lots of different scopes/types is the toughest part I've found.

As for how to use the Quest system to make it work? I'm not sure. I'm having trouble myself with an AssaultActorEvent Quest not triggering when I assault someone but yours seems simpler. You may just be able to attach a script that manages your variables/exposes them to other scripts on a NONE Quest event-type and tell it to Start Game Enabled.

Intercepting the power attack events is the most interesting part here script-wise, imo, in terms of difficulty. I'm not sure how you would do that, but I'm pretty sure I saw Power Attacks listed somewhere I considered using for my variables when I was scouting the Kit out.
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Neliel Kudoh
 
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Post » Mon Jun 18, 2012 12:23 am

I have a temporary combat resource that I'm attempting to create myself. I've looked around and asked a lot of questions and, really, it comes down to using the quest system for stuff like this. Though Papyrus can do a lot, making variables shared across lots of different scopes/types is the toughest part I've found. As for how to use the Quest system to make it work? I'm not sure. I'm having trouble myself with an AssaultActorEvent Quest not triggering when I assault someone but yours seems simpler. You may just be able to attach a script that manages your variables/exposes them to other scripts on a NONE Quest event-type and tell it to Start Game Enabled. Intercepting the power attack events is the most interesting part here script-wise, imo, in terms of difficulty. I'm not sure how you would do that, but I'm pretty sure I saw Power Attacks listed somewhere I considered using for my variables when I was scouting the Kit out.

Looks like its time to read all the Papyrus documentation. Thanks!
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Russell Davies
 
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i grind hard
 
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