Hi everyone,
I'm here to present to you a mod I've been working on for some time called the ''Hephasto Research Facility''. I felt that New Vegas lacked the underground military/research bases Fallout 3 had which could also be used as player housing. I started working on this project to add a research facility which could also be a viable player house. Currently, the facility has 4 Levels:
- (Level 1) Main Entrance
- (Level 2) Barracks
- (Level 3) Robotics Division
- (Level 4) Weapons and Nanotech Labs
Level 1 houses a main office, a cafeteria, a lounge room, and washrooms.
Level 2 contains a clinic, an armory, the command center, and the bedroom for the facility's personnel.
Level 3 takes care of assembling and repairing Robobrains. You can find a robotics lab, a robobrain repair center, and a brain storage room. This Level also houses the Facility AI's primary node.
Level 4 is where the heavy research is done. The weapons lab is the main source of the facility's armament (Everything is made on site, much like the gun runners do.) The nanotech labs involves the creation of nanobots used in the medical industry to help wounded people recover faster (Still in prototype phase).
The Hephasto Research Facility was built by a private company with the aid of vault-tec engineers. Hephaestus, the facility's AI, was installed to aid the scientists in their research. A couple of years after the bombs fell, the residents of this base had to leave as they were needed elsewhere, leaving all the material and research inside. The robobrains were programmed to ensure the security and maintenance of the facility until the personnel came back. Today the facility remains unopened, still defended by turrets and robobrains. No one knows what happened to the facility's occupants or where they are now, but what is certain is that they haven't come back as planned.
What is done:
Level Design : 100%
Cluttering : 90%
Optimization : 60%
Navmesh : 0%
Here are a couple pictures of the facility itself. Things are not finished and maybe some elements in the pictures will be modified in the first release (Still, most things are done so there won't be any major differences, if any, over these pics and the release. I still need the authorization from the authors of a couple resources I've used in this project.
http://img193.imageshack.us/img193/3918/hephastoentrance.jpg
http://img822.imageshack.us/i/hephastoentranceinside.jpg/
http://img59.imageshack.us/img59/5488/hephastodinner1.jpg
http://img10.imageshack.us/i/hephastodinner2.jpg/
http://img406.imageshack.us/img406/1017/hephastodinner3.jpg
http://img196.imageshack.us/img196/2456/hephastoelevatorbutton.jpg
http://img51.imageshack.us/img51/1080/hephastoarmory.jpg
http://img602.imageshack.us/img602/1245/hephastoclinic1.jpg
http://img683.imageshack.us/img683/8919/hephastoclinic2.jpg
http://img87.imageshack.us/img87/6987/hephastocommand1.jpg
http://img101.imageshack.us/i/hephastocommand2.jpg/
http://img528.imageshack.us/img528/903/hephastocommand3.jpg
http://img577.imageshack.us/i/hephastolivingquarters.jpg/
http://img703.imageshack.us/i/hephastoroboticsdivisio.jpg/
http://img405.imageshack.us/i/hephastorobobrainstorag.jpg/
http://img18.imageshack.us/i/hephastosecondaryainode.jpg/
http://img840.imageshack.us/i/hephastoweaponslab1.jpg/
http://img26.imageshack.us/i/hephastoweaponslab2.jpg/
http://img443.imageshack.us/i/hephastonanolab1.jpg/
http://img33.imageshack.us/i/hephastonanolab2.jpg/
http://img339.imageshack.us/i/hephastonanolab3.jpg/
http://img221.imageshack.us/img221/3887/hephastoai.jpg
This base is not meant to be overpowered. I'll try to balance difficulty vs. loot so that it reflects this goal. If you have any suggestions on anything related to this mod, feel free to do so, it's mostly the reason I'm presenting this here.
