I'm thinking of picking this up. I get all these games. I'm an older gamer here and have been playing these games for a long time. The problem is i always end up being disapointed these days and don't think games are really progressing like they should. I bought fallout 3 i was bored in about a week. The world felt sterile to me. The story was bland. Teh characters were plastic. From what i've read this game has more character to it though. So I'm interested. But it's still a single player experience. That's another issue i have with these games.
Atmosphere and believability is improved; but it comes at cost. There a lot of empty areas, because it would be like that. For me it would lose credibility otherwise, but some prefer it in keeping with FO3's approach to attention retention (which admittedly works GREAT ~undeniable... but has side effects that I don't much care for myself).
So much can be done these days and developers aren't taking advantage of the the tech at hand. I've also read it's buggy and thrown together which is another thing that is holding me back. So why should i spend another $60 other than I'm a svcker? I'm still waiting for that game that fulfills that void and lives up to my expectation.
Bethesda or Obsidian or whatever seems to be on the right track out of any developer to me. They have this huge open world where you can really do anything but it's still not quite there. Am I wrong?
I would say its wrong to force MP on a game that neither needs nor benefits from it TES & Fallout would gain a lot of hardship and technical misery from implementing that, and the series does not seem like it would be better for it IMO.
The Fallout series as a whole was not meant to
be multiplayer :shrug:
The very premise is about an isolated loner alone in the world outside of his home; no one leaves with you (they don't want anyone to leave!). The buddy aspect pollutes the feel of it IMO ~you can't feel alone out in the desolation when you bring your friends along.
Many other series are intended multiplayer. Fallout Tactics and Van Buren had (and would have had) it, but I got the impression that it was a forced mandate by the publisher. I wouldn't want MP in a Fallout title myself (such considerations affect the design of the game, and could potentially affect it in a bad way IMO). TES hasn't had MP either, and I can understand why... Its not a case of 'not taking advantage', some games are better without; and MP (like FPP) is no grand panacea for making a game better.