[Help] High Altitude MapMarker instantly kill my Character

Post » Sun Jun 24, 2012 4:24 am

Hello guy's
I have a problem, actually 2 problems...
i've created a room (interior) the door of this room lead to an exterior location witch is really high above the ground...
When i try opening the door (from the inside) to go on the outside location, i get instant kill when my chracter spawn...
Same thing happen when i try to fast travel to the map marker (on that same exterior location)

What is the problem ? How can i solve it ?
Many Thanks Guy's

Reaper!
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Vickey Martinez
 
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Post » Sun Jun 24, 2012 5:11 am

Anyone ?
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Jessie
 
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Post » Sun Jun 24, 2012 10:58 am

i believe this is related to navmesh in some way.

i had this problem early on, and when i completed and finalized navmesh the problem disappeared (permanently after converting file to esm)
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Rachel Tyson
 
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Post » Sun Jun 24, 2012 7:11 am

so what your saying is that my nav mesh is the problem..., well i've carefully edited the nav mesh on that "high balccony" and it keep doing it...
What about converting to .esm, what tool should i use to do that TESVsnip ?
I heard .esm are best when you want to keep your stuff in the chest (and update your mod after) is that right ?
Anymore idea on my problem ?
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Bonnie Clyde
 
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Post » Sun Jun 24, 2012 12:58 am

I'm pretty sure this is caused by your door leading to the outside of the sky limit.
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Bek Rideout
 
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Post » Sun Jun 24, 2012 6:32 am

Yeah, I've noticed if you go too high (I ran into this with my Trampoline spell) you die, regardless of if you're flagged as invulnerable, etc.

At least I think I'm dead...I get the periodic red flashes on the screen, and my character doesn't try to get up when he finally lands...possibly in bleedout...how do you get the player out of bleedout if he gets in it for some reason? He doesn't autoheal, no matter how much time passes...and I never saw the health bar go down, so he's probably not hurt, just stuck in a bleedout mode.
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Nathan Hunter
 
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Post » Sun Jun 24, 2012 9:21 am

Yeah, I've noticed if you go too high (I ran into this with my Trampoline spell) you die, regardless of if you're flagged as invulnerable, etc.

At least I think I'm dead...I get the periodic red flashes on the screen, and my character doesn't try to get up when he finally lands...possibly in bleedout...how do you get the player out of bleedout if he gets in it for some reason? He doesn't autoheal, no matter how much time passes...and I never saw the health bar go down, so he's probably not hurt, just stuck in a bleedout mode.

You would need to use SendAnimationEvent. Try:
[EDIT] Ok, the script I posted didn't work. Hold on...
[EDIT2] Ok, Got it.

Scriptname TEST Extends ObjectReference;I would assume this would need to be attached to the player.Event OnEnterBleedOut()		  Debug.SendAnimationEvent(Game.GetPlayer(), "BleedOutStop")EndEvent
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Allison Sizemore
 
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Post » Sun Jun 24, 2012 6:15 am

That won't work either...you missed the IF part o fthe IF statement...you have an Endif but no If.
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Jessica Nash
 
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Post » Sun Jun 24, 2012 7:23 am

That won't work either...you missed the IF part o fthe IF statement...you have an Endif but no If.

Yea just realized... Just delete the EndIf.
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Chris Jones
 
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