High-res texture pack on a GTX 260 with only 896 MB VRAM?

Post » Tue May 29, 2012 4:33 pm

I would love to give the new high-res pack a try but the recommend requirements on the DLC page (there appears to be no minimum listed - edit: It does say in the text that the specs should exceed the recommended ones) says "... video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher)"

My GTX 260 only has 896 MB RAM - along with 8 GB system RAM on Vista x64. Is the less than 1 GB video RAM likely to cause problems?
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Wed May 30, 2012 4:58 am

1GB of ram is more than 896MB of RAM, so I wouldn't be surprised if you encountered problems. The actual guidelines for the texture pack are to use it if you have a card that exceeds the recommended hardware for Skyrim. Trying to use more VRAM than your card has will cause performance hits, so although it is likely to work, you may not like the resulting performance cost.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed May 30, 2012 12:29 am

You'll be pushing it and you will most likely get stuttering as it uses all of your VRAM. Test it, run the game for a good 15/30 minutes and see if you get stuttering or pausing, if not you are good, if so you know you don't have enough VRAM.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Wed May 30, 2012 12:28 am

Have the same card. Been thinking how much it hurts performance....
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Tue May 29, 2012 12:54 pm

Depending on resolution, buffering strategy and antialiasing implementation you might get away with it.

Also, does disabling desktop composition free up a bit more vram? or does Windows automatically release it's surface when vram becomes tight?
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 29, 2012 11:08 pm

I've been running the game at the native 1920x1200 resolution of my monitor, I don't like the fuzzier look things tend to get when running at non-native resolutions, I'd rather take the occasional framerate dip down into the mid to high 20s. However such a fairly high resolution probably isn't exactly going to help with any VRAM deficits.

Well, I may give the high res pack a try - in worst case scenario I can obviously always uninstall it (although it sounds like that requires a full game reinstall?).
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue May 29, 2012 6:31 pm

I wouldn't try it (I also know mine won't do it).
I'm happier with picking out specific game texture mods done by the gaming community.
3Gb is a big download to do just to realise you can't run the game effectively.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed May 30, 2012 12:27 am

I'm on a 50 Mbit connection with no bandwidth caps so the download size is irrelevant. It seems like the Steam servers are being hammered though - I got three "server busy" notices although the download has started now and is creeping along at around 1 MB/s (I usually get 2-4+ MB/s from Steam).
Apparently the high-res pack can be enabled or disabled with ESP files instead of requiring the reinstall I initially saw some people mention, so there should be no harm in trying. I'll report back with my results later tonight.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Tue May 29, 2012 9:25 pm

I've been running the game at the native 1920x1200 resolution of my monitor, I don't like the fuzzier look things tend to get when running at non-native resolutions, I'd rather take the occasional framerate dip down into the mid to high 20s.

If you're happy with those kind of framerate dips then I doubt the minor difference made by the texture pack is going to bother you.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Wed May 30, 2012 4:24 am

My gaming is split around 60/40 between PS3 and PC these days so I'm used to shaky 30ish framerates :). Although they tend to be a lot harder on my eyes in terms of perceived smoothness in PC games - perhaps because I'm much closer to my 24" monitor than I am to my 51" HDTV when playing console games.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue May 29, 2012 11:35 pm

I don't have time for extensive testing tonight (just picked up Battlefield 3 and the multiplayer is extremely addictive :)) but a run through various areas of the game with Fraps running shows no obvious framerate compromises, stuttering or unsightly area load times with the high-res pack activated.
In fact game performance has been much improved in general since the latest patch - I'll say my average framerate is up by at least 10 fps compared to pre-patch, high-res textures or not. At 1920x1200, no AA, 8xAF and high settings (with a few manual adjustments) I'm now getting 35+ fps even in Riften, which used to be the most framerate crippling location in the game (I think I saw even saw framerates dip down below 20 there on occasion before). Elsewhere it's 40-60 most of the time, even in third person view.

So give the high-res pack a go, even if you're only on an 896 MB GTX 260.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Tue May 29, 2012 11:44 pm

You may also see missing textures if your card has less than 1GB of VRAM (represented by a purple placeholder). Some people on this forum are reporting such issues, but aside from http://www.gamesas.com/topic/1343750-high-res-textures-pack-somethings-missing-in-riften/, I haven't been able to reproduce any of them, so this could be caused by inadequate video memory or conflicting texture mods.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Tue May 29, 2012 1:39 pm

Depending on resolution, buffering strategy and antialiasing implementation you might get away with it.

Also, does disabling desktop composition free up a bit more vram? or does Windows automatically release it's surface when vram becomes tight?
Vista/7 automatically disables Aero when a fullscreen exclusive application is in focus/foreground.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Wed May 30, 2012 1:58 am

Topic starter: You will have frequent CTD with DLC, better to try install it with 1.5 gb of video memory, but even then you will have CTD.

BTW: 896 mb or even less doesn't matter for non buggy games, video memory size matters only as performance for loading textures in to it when not enough memory for all of them.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Tue May 29, 2012 1:53 pm

I am trying it out with 512mb vram, and my performance is not affected. However, I am experiencing a few C2D's, just like I did with other HD texture mods. The only way to know if it will run is to try it out. If it is unstable, uninstall the DLC. However, chances are with less than 1 g of video ram you will experience some C2D's. If you try it, just try fast traveling to whiterun from various locations (that is when I have most of my C2D's), you will know in a hurry:)
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Tue May 29, 2012 8:19 pm

Topic starter: You will have frequent CTD with DLC, better to try install it with 1.5 gb of video memory, but even then you will have CTD.

BTW: 896 mb or even less doesn't matter for non buggy games, video memory size matters only as performance for loading textures in to it when not enough memory for all of them.

I'm not entirely sure whether your post is to be interpreted as an answer to my original question or just as a general comment on the presumed state of the game in general? As I mentioned I've tested the high-res pack and though it was only a short test (around ten minutes) it performed just fine with no indication of added problems or noticeable performance drops.
Of course that's not to say it can't happen in longer sessions, but if the video card manages to handle the textures in a variety of game areas for ten minutes (I quick travelled around to various places on the map), I can't really see what should cause problems 30 minutes, an hour or three hours later - unless a bug already in the game causes issues with unloading textures from VRAM?
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 29, 2012 10:06 pm

I tried it with my GTX 295 which also has 896mb (technically 1792 but that's another matter) and it stutters like hell, it's unplayable. I play with everything maxed except AA and I'm using FXAA Injector as well (disabling it didn't help).
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue May 29, 2012 6:54 pm

Viserion, if you go to the Nvidia control panel, go to the applications control area. I am not in front of my PC right now, but there is a choice for Multi GPU usage; there are two "alternate" frame rendering options. Choose option 1 and let us know if it works better for you.

At first I noticed the stuttering on my GTX 295, but then I changed this and I *think* it is much better, but it could have been the area that I was standing (in front of Movarth's lair outside of Morthal).

R

(p.s. depending on your driver version, you may need to add Skyrim to the list of Apps. I did this by browsing to the Skyrim folder and adding the TESV exe file.)
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Wed May 30, 2012 3:21 am

Thanks for the tip but it made no difference. I tried in several different areas, same result. The effect is very bad when I turn, not that bad when moving straight. I have the 290.53 drivers.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Tue May 29, 2012 6:23 pm

I'm not entirely sure whether your post is to be interpreted as an answer to my original question or just as a general comment on the presumed state of the game in general? As I mentioned I've tested the high-res pack and though it was only a short test (around ten minutes) it performed just fine with no indication of added problems or noticeable performance drops.
Of course that's not to say it can't happen in longer sessions, but if the video card manages to handle the textures in a variety of game areas for ten minutes (I quick travelled around to various places on the map), I can't really see what should cause problems 30 minutes, an hour or three hours later - unless a bug already in the game causes issues with unloading textures from VRAM?
I have the same card. I tried the high res pack. After I don't know how long, but it was perhaps after 20 minutes or so.... the lag started.
Horrible stutters and FPS went down to 20.
I guess the VRAM peaked and the leftover memory slowed down the game.

My advice: don't use the texture pack.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed May 30, 2012 3:48 am

Well with the hd pack the game uses my whole vram after a few minutes with no problems at all, just a bit of stuttering when loading new cells... IMHO it's all a matter of streaming, try defragmenting your hdd!
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Tue May 29, 2012 11:28 pm

NM......
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Tue May 29, 2012 9:59 pm

Unfortunately, it seems that the engine does a poor job at swapping textures in and out the VRAM as well as allocating/freeing up resources. Stuttering,slowdowns, etc... may be traced to the fact that the card has to fetch the textures via PCIe bus (which is much slower than the onboard memory) while purple texture are either a matter of an esp bug (tree stump in riften) or that the memory space allocated by the game is corrupted.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Tue May 29, 2012 9:40 pm

IMHO it's all a matter of streaming, try defragmenting your hdd!

I don't think that's a good idea in my case since my system drive is a SSD. (Corsair Force GT)
I've given up trying to run the texture pack with this card. I was going to upgrade it some time soon anyway, I guess I'll do it sooner.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Tue May 29, 2012 6:09 pm

Here is my system: I7 920 @ 2.67, 6gb ram, Win7 64bit, GTX260 card, and an Antec Gamer 900 power supply

My monitor is a 28" Hanns and I run with 1920x1200 resolution. When I installed Skyrim, it set my video to a step below Ultra, can't remember the name. I built the wife's and my machines at the same time, so they are identical builds.

My thoughts when I built them was that in the future as the graphics needed to be upgraded, I would take out a GTX260 and put it in the other's machine. This would give one computer SLI and 2 graphic cards, which my understanding was a good thing to improve graphic quality.

Since one machine would need a new card, I would go buy a card that was standard for the times. Well, that time may be now?

1) Would I be looking at a 2gb card in order to take advantage of Ultra settings in Skyrim, and be a decent card for the games coming out in the next year? Assuming the GTX260 can't handle the hirez textures as the reports are indicating.

2) Can 2 GTX260's running in SLI be a smart way to go, or just go get a new card for both machines? I obviously would prefer to use the cards I got per the reason I picked SLI cards, but if it won't be efficient or something, then I can live with finding someone to give them to.

Any opinions on whether SLI is an option and whether or not people looking for a new video card for gaming (in particular, Skyrim), should really be looking @ 2GB as a minimum starting point now-a-days.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Next

Return to V - Skyrim