[WIP] High Rock, Thread #2

Post » Wed Mar 30, 2011 12:54 am

High Rock
The Direnni West


'High Rock, the westernmost province on the mainland of Tamriel, is a land of temperate climates and soft rolling hills, split in half by the towering Wrothgarian Mountains.
The quaint charm of its hamlets and austere grandeur of its cities speak of a gentle life, something that was only a distant dream for most of the long, peculiar history of the Bretons.'

PGE, 3rd Edition



After several years of development the High Rock mod is finally going public, we are the result of several attempts at the same mod, and through those attempts we have finally come to a point where the province is entirely acheivable -we have models, we have textures, we have a fully region gen'd and appropriate scaled height map, and dedicated project leaders who have stuck by the mod for years, and will not leave. We have all the resources, all the planning is done, and now we only have to mod the province itself, which has already begun :)


http://www.news.scrollstudio.com/2010/02/featured-mod-the-high-rock-mod/

http://tesnexus.com/downloads/file.php?id=29851

http://highrock.weebly.com/art.html


Screenshots:

http://img715.imageshack.us/i/thequillcircus.jpg/

http://img51.imageshack.us/i/betonypromo.jpg/

(more to come...)


WIP Screenshots

http://img197.imageshack.us/i/betonyhouse.jpg/

http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerFall03.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerfall01.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerFall02.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerfall09.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerfall08.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerfall07.jpg, http://s189.photobucket.com/albums/z133/mr_siika/Highrock/?action=view¤t=daggerfall06.jpg

http://img196.imageshack.us/i/statuey.jpg/

http://img442.imageshack.us/i/thegivingknight.jpg/

http://img138.imageshack.us/i/statuekingeadwyre.jpg/

http://img39.imageshack.us/i/harpy.jpg/

http://img521.imageshack.us/img521/9885/marketstreet.jpg

http://img697.imageshack.us/i/wayrestakatoshshrine.jpg/

http://img196.imageshack.us/i/ancientreachhouse.jpg/

http://yfrog.com/j7piratecove02j

http://img691.imageshack.us/i/thequillcircuscarriage.jpg/

(more to come...)


Modders:

The Old Ye Bard/TOYB - Co-Leader, Modeler, Texturer, Concept Artist, World Builder
Deeza - Co-Leader, Concept Artist, World Builder
Mr Siika - Modeler
L33Nexus - Modeler
Mormacil - Modeler
Lady Nerevar - Concept Artist

If you would like to help out with the mod, please don't hesitate to ask, all modders are welcome :)
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Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Tue Mar 29, 2011 7:26 pm

shoot me A PM if you need city design or interiors... I'll do a few for you or help you construct a city...

dbug
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Jade Barnes-Mackey
 
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Joined: Thu Jul 13, 2006 7:29 am

Post » Wed Mar 30, 2011 2:57 am

shoot me A PM if you need city design or interiors... I'll do a few for you or help you construct a city...

dbug


We'd need to see some of your work first, especially before handing out a city claim (which are usually for very experienced modders). Maybe starting off with a dungeon claim would better? :)
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brenden casey
 
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Post » Wed Mar 30, 2011 6:16 am

hehe i dont have much "work" and I'm not good with AI at all... I can do some interiors for you... not very good with dungeons or alyied ruins, I help Dragon Captions with projects usually...
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naana
 
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Post » Tue Mar 29, 2011 8:32 pm

hehe i dont have much "work" and I'm not good with AI at all... I can do some interiors for you... not very good with dungeons or alyied ruins, I help Dragon Captions with projects usually...


No one is asking you to do AI, modders aren't allowed at this point to add creatures or Npcs, scripts, etc, it's just basic world building at this point. Here's an excellent tutorial for http://cs.elderscrolls.com/constwiki/index.php/My_First_Dungeon :)
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LuCY sCoTT
 
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Post » Wed Mar 30, 2011 6:33 am

Latest version of Gecko, and have read the Readme :(


Seems it takes more than just Gecko then. TESAnwynn is required too according to this http://www.gamesas.com/bgsforums/index.php?showtopic=1074421&view=findpost&p=15694973. I'm only saying things I've read frequently elsewhere I'm afraid, I've never actually created new worldspaces myself. This is the first time I've read that Gecko doesn't do the whole job.
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Stacey Mason
 
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Post » Wed Mar 30, 2011 10:49 am

I am working on the 2rd house now, sorry it's really slow, I am quite busy with my project.
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kevin ball
 
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Post » Wed Mar 30, 2011 8:48 am

Working on the Cave right now, thinking of making you enter a middle section then you can go to the cell on the right, or the cell on the left. One will have a key to go into a middle back area with some loot.

dbug
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Cameron Garrod
 
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Post » Wed Mar 30, 2011 8:18 am

Keep it up team! There are some talentless souls like me!
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Tiff Clark
 
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Post » Wed Mar 30, 2011 8:50 am

Latest version of Gecko, and have read the Readme :(


Seems it takes more than just Gecko then. TESAnwynn is required too according to this http://www.gamesas.com/bgsforums/index.php?showtopic=1074421&view=findpost&p=15694973. I'm only saying things I've read frequently elsewhere I'm afraid, I've never actually created new worldspaces myself. This is the first time I've read that Gecko doesn't do the whole job.


And now it seems it doesn't take more than just Gecko :D Back on your http://www.gamesas.com/bgsforums/index.php?showtopic=1073237&view=findpost&p=15697843 sandor has posted a link to a guide on how to do the full process.
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Amy Gibson
 
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Post » Wed Mar 30, 2011 1:30 am

Working on the Cave right now, thinking of making you enter a middle section then you can go to the cell on the right, or the cell on the left. One will have a key to go into a middle back area with some loot.

dbug


Please don't add the key, or create any other custom objects in the CS. Once you're finished with your claim you can make a note about the key needed to be added however :) (and it'll be added through the resource file .esm).
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Max Van Morrison
 
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Post » Wed Mar 30, 2011 2:29 am

Please don't add the key, or create any other custom objects in the CS. Once you're finished with your claim you can make a note about the key needed to be added however :) (and it'll be added through the resource file .esm).


ok no key... for now :)
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Chris Ellis
 
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Post » Wed Mar 30, 2011 2:54 am

Did you tested the house I made in game yet ?
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Kelsey Anna Farley
 
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Post » Wed Mar 30, 2011 2:15 am

Did you tested the house I made in game yet ?


That first house needed abit more work done to it, it needed vertex shading, and some UV map fixing, and some alterations to the model itself (the roof needed some more work to it specifically), so I didn't bring it ingame, but it is looking good, just needs abit more work on it :)
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SUck MYdIck
 
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Post » Wed Mar 30, 2011 8:20 am

Please don't add the key, or create any other custom objects in the CS. Once you're finished with your claim you can make a note about the key needed to be added however :) (and it'll be added through the resource file .esm).


Wouldn't it be easier to add the key into the ESP now while it's remembered, then transfer it into the ESM later, when you're ready to combine the separate files? The cave interior itself could go into the ESM too in fact. Building up a large list of notes for things to be added in later is risky as things can get missed or be done differently from originally intended.
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Wanda Maximoff
 
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Post » Wed Mar 30, 2011 3:58 am

Adama? anywhere? :)

LeeH AKA: L33Nexus - If anyone would like samples of my work maybe check the Kratos Blades on tesnexus :)

Hey I'm new to high rock but I was requested to make the Scourge mace which I have :D

http://img684.imageshack.us/i/scourgemace.png/
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rebecca moody
 
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Post » Tue Mar 29, 2011 8:58 pm

Adama? anywhere? :)

LeeH AKA: L33Nexus - If anyone would like samples of my work maybe check the Kratos Blades on tesnexus :)

Hey I'm new to high rock but I was requested to make the Scourge mace which I have :D

http://img684.imageshack.us/i/scourgemace.png/


I be he, and the mace is looking great L33Nexus :)
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Sarah Kim
 
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Post » Wed Mar 30, 2011 3:28 am

any knightly orders planned? I have stuff that might be useful for playing dress up :frog: . I am currently doing art tests for assets that are definitely relevent to high rock knights.

If you have any particular order that'll be focused on let me know. Don't say all of them lol. I'll work on the heraldic device and map it all to my armor suit(s). As it is I'm probably working on Owl knights.
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Jessica Colville
 
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Post » Tue Mar 29, 2011 9:58 pm

any knightly orders planned? I have stuff that might be useful for playing dress up :frog: . I am currently doing art tests for assets that are definitely relevent to high rock knights.

If you have any particular order that'll be focused on let me know. Don't say all of them lol. I'll work on the heraldic device and map it all to my armor suit(s). As it is I'm probably working on Owl knights.


That sounds really awesome!

Well we are infact doing all of the Knightly Orders from Daggerfall that were in High Rock, but only some of those will be Joinable, and then only some of them will be factions larger than one quest.

For example, we will be featuring all of the relegious Knightly Factions, but only the Knights Mentor and the Kynaran Order will be joinable, and then only the Knights Mentor will be 'large' (not by that much, only 4-5 ranks, and a total of 7 quests).

The rest of the Knightly Orders from Daggerfall that we will be featuring are Knights of the Rose, Knights of the Owl, Order of the Raven, Knights of the Flame, Knights of the Dragon, Order of the Cup, Order of the Lamp (and then extra Knightly Order ontop of that for the Cities not included in Daggerfall, so Shornhelm, Evermore, North Point, Farrun, Jehanna, and Orsinium also will be getting a semi-knightly order). And out of those, Knights of the Rose(Wayrest Knightly Order), Knights of the Dragon(Daggerfall Knightly Order), and the Order of the Lamp(Mage's Guild Knights, like the Battlemages in the Arcane University) will be main/important Knightly orders.

We'll also be featuring a 'tournament', in which the player (if in a Knightly Order, excluding the Relegious-Based Knightly Orders) can vs. others knights in combat, for fame, glory and prizes.
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Taylah Haines
 
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Post » Tue Mar 29, 2011 8:36 pm

I see. I have no idea what a mentor knight looks like :P Order of the Lamp sound like my kinda guys as well.

Anyway I would show some of the assets I am working on, (Preemptive modding for tes5, so I am working on this as a side of my sci fi stuff I am doing for F3). But I actually have yet to get any textures on anything at all- I scrapped everything due to big skill advancement in that area. but it gives me the opportunity to get a bit more creative in the meshes at this stage. Sculpting those owl faces on pauldrons and what not. As it is, the screenies will probably not reflect my vision.

I have some quite old tests(this suit looks different now, especially with the new buckles and pauldrons)
http://i25.photobucket.com/albums/c85/lego-botz/armortest2.jpg
http://i25.photobucket.com/albums/c85/lego-botz/armortest3.jpg

If things pan out. I might be able to get together unique shields, and a version of the harness with a sir coat- which would lend to easy retexturing of different knightly orders/captain variations. helmets, pauldrons as well. Also a I want to do a gothic styled suit.
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x a million...
 
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Post » Wed Mar 30, 2011 7:11 am

Wow, great looking armor Ghogiel :tops:
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Stephanie Nieves
 
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Post » Tue Mar 29, 2011 7:51 pm

I see. I have no idea what a mentor knight looks like :P Order of the Lamp sound like my kinda guys as well.

Anyway I would show some of the assets I am working on, (Preemptive modding for tes5, so I am working on this as a side of my sci fi stuff I am doing for F3). But I actually have yet to get any textures on anything at all- I scrapped everything due to big skill advancement in that area. but it gives me the opportunity to get a bit more creative in the meshes at this stage. Sculpting those owl faces on pauldrons and what not. As it is, the screenies will probably not reflect my vision.

I have some quite old tests(this suit looks different now, especially with the new buckles and pauldrons)
http://i25.photobucket.com/albums/c85/lego-botz/armortest2.jpg
http://i25.photobucket.com/albums/c85/lego-botz/armortest3.jpg

If things pan out. I might be able to get together unique shields, and a version of the harness with a sir coat- which would lend to easy retexturing of different knightly orders/captain variations. helmets, pauldrons as well. Also a I want to do a gothic styled suit.


All sounds awesome! Yes if you want you can make the http://www.uesp.net/wiki/Daggerfall:Knights_of_the_Owl armour, which won't be a big knightly faction, but will be joinable :) (but means if you model owls into it, it won't be good for retexing for other knights, unless you change the pauldrons in the retex, but will make it look awesome anyway).

And yea, for retexing, it would be good if you could do a base without any heraldry on, and then it would be simple to retexes (just slapping on heraldry in a seperate layer in photoshop).

What's you're doing looks great, and your plans sounds great too, can't wait to see more of it :)
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мistrєss
 
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Post » Wed Mar 30, 2011 3:45 am

Don't worry, first thing I am going to do is make a complete generic as hell suit. No nothing, no deco, no engraving, nadda. just slightly worn in polished metal.
then I'm going going to engrave it up as well, simple(pfft!) texturing. so that would be the catch all for some of the orders, and their captains. There will be 2 pauldron types. a like 4 helmets- Armet(with and without wrapper), sallet(might do new one of those as well), pigface, and a close helm. all of which I have modelled already.

The owl pieces are a unique pauldron set, and helmet. - probably only wore by captains or general badasses. I may try to do a unique engraving scheme on the set as well(but have no ideas for that so it probably won't happen.

I will do a surcoat version of the cuirass. fairly easily done. The heraldry that would go on therem, is exactly the last thing that will go into the texture. it would be very easy to swap out to something different.

atm I am playing with sculpting the devices into the shields textures-(art test in GECK) http://i25.photobucket.com/albums/c85/lego-botz/other/shieldtest.jpg
so that makes it rather time consuming to slap different heraldry onto them. however I may make a several genaric shield shapes, bake the textures, and then that'll be possible to slap painted designs on them. And they'll still look good.

Today I started messing with owl charges- http://i25.photobucket.com/albums/c85/lego-botz/other/OwlChargeComp.jpg
practicing my vector art. So far, I like the last one that's spread eagle.

Question- what colors do owl knights wear? if you have a compiled list of this kinda stuff, you know what to do :P
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Vicky Keeler
 
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Post » Tue Mar 29, 2011 9:03 pm

Don't worry, first thing I am going to do is make a complete generic as hell suit. No nothing, no deco, no engraving, nadda. just slightly worn in polished metal.
then I'm going going to engrave it up as well, simple(pfft!) texturing. so that would be the catch all for some of the orders, and their captains. There will be 2 pauldron types. a like 4 helmets- Armet(with and without wrapper), sallet(might do new one of those as well), pigface, and a close helm. all of which I have modelled already.

The owl pieces are a unique pauldron set, and helmet. - probably only wore by captains or general badasses. I may try to do a unique engraving scheme on the set as well(but have no ideas for that so it probably won't happen.

I will do a surcoat version of the cuirass. fairly easily done. The heraldry that would go on therem, is exactly the last thing that will go into the texture. it would be very easy to swap out to something different.

atm I am playing with sculpting the devices into the shields textures-(art test in GECK) http://i25.photobucket.com/albums/c85/lego-botz/other/shieldtest.jpg
so that makes it rather time consuming to slap different heraldry onto them. however I may make a several genaric shield shapes, bake the textures, and then that'll be possible to slap painted designs on them. And they'll still look good.

Today I started messing with owl charges- http://i25.photobucket.com/albums/c85/lego-botz/other/OwlChargeComp.jpg
practicing my vector art. So far, I like the last one that's spread eagle.

Question- what colors do owl knights wear? if you have a compiled list of this kinda stuff, you know what to do :P


All sounds really awesome! :D

Personally I like that second owl, it looks abit differnt and I reckon will look alot better when it's holding a sword, or even a flagpole with 'Glenpoint' written on it (something similar to http://dir.coolclips.com/clipart/150/vgjm/tf05121/CoolClips_flag0013.jpg).

And for colours, I'd go with what http://www.uesp.net/wiki/Daggerfall:Lord_Bertram_Spode is wearing in Daggerfall, and say purple and gold :)
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Michelle Chau
 
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Post » Wed Mar 30, 2011 12:12 am

Sounds like progress is being made! :D
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Kellymarie Heppell
 
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