fine. but, bullcrap, as far as, implementation/exploiting/cheating, is concerned.
at master you die in one blow, maybe 2. use of in-combat and CHEATING techniques does not apply, obviously.
bullcrap and i call you...
edit- ALL who think using unlimited potions during combat have adjusted the dead is dead mentality. no hotkeys. no mage using a special sword. no reloading cuz you just didn't know. boo hoo.
dead is dead. let's see how long you live without "cheating."
and, then say the game is ez.
how many times dying does it finally not equate to ez?
I'm... not really sure what you're talking about. Obviously, reloading is a no-no, unless the game is glitched. The only thing I'd consider "cheating" is finding what is clearly a bug and exploiting it. Ie, if you know how to trigger the glitch that causes everything to permanently slow down when that quick reflexs perk activates, and you do so to kill everything easily? Cheating. Taking advantage of going into the menu to pause, so you can drink potions? Not cheating. Restoration potion loops? I'd have to go with cheating. Making separate sets of +resist gear (learned my lesson on that one), using Fade frequently with 40% shout cooldown so you can use it almost contantly if you need to? Not cheating.
I'm not going for "realism". At least not until they come out with a game that truly acts realistic. If I wasn't going to use stuff like hotkeys or drinking potions to offset the interface issues, I'd end up going pure stealth and sniping everything with a bow all the time. Not as much fun since the AI, like in most games, is completely stupid about stealth. Not that hard either, unless you including staving off boredom in the difficulty. I also don't grind blacksmith/enchant, since that makes it too easy. Didn't max those until mid-40s.
Granted, I do feel *slightly* guilty putting an absorb 1 stam enchant on my sword. I really don't understand why you need 20 mana to cast a spell that costs 20 mana, but you only need 1 stamina to perform a bash or power attack that would normally take much more. That's so obvious I can't imagine it's a bug and they missed it though.
And yeah, it was two hits, but not everything kills you in two hits on master. The only things that give me problems are power attacks from two handed weapons (because the kill animation can kick in if I don't have my shield up when it starts), and dragons. Otherwise I was able to stay out of trouble. Taking the quick reflex perk (and vegetable soup) helps a lot in that regard.