1. Create a new quest
2. Add a script with a reference variable ("victim") and a (short "hired")
3. Add the topic to every NPC (Condition = Not your hitman AND getquestvariable hired == 0)
4. In the "Just you wait!"-topic's result use "
set victim to Getself"
5. In the hitman's "kill Mr. So-and-So" topic (condition: hired == 0 AND victim != 0) use "
set hitmanquest.hired to 1"
The simplest quest's script would be:
scn hitmanscriptref victimshort hiredbegin GameModeif hired if Player.GetInCell victim victim.killactor YourHitmansID 1 set victim to 0 set hired to 0 endifendifend
Once you've paid the hitman, the next time you enter the cell with the victim he will die from a headshot.
Another way would be using a token (non-playable item) using this script
scn hitmantokenbegin OnLoadref victimif hitmanquest.hired set victim to GetContainer victim.killactor YourHitmansID 1 set hitmanquest.counter to hitmanquest.counter - 1 if hitmanquest.counter == 0 set hitmanquest.hired to 0 endif removemeendifend
The quest script only consists of two variables: hired and counter.
In the mark-for-dead topic you use
additem deathmark 1
set hitmanquest.counter to hitmanquest.counter + 1In the hitman's dialogue you then have the number of deathmarks in the counter and can use it to negotiate a good price for killing all of them at once. You still set hired to 1 and everyone who has the mark will die next time you visit.