Holy #%^....something is slaughtering my game as soon as I e

Post » Wed May 30, 2012 7:20 am

So I've just reinstalled Skyrim along with the updates and the DLC HD pack and Tytanis, hoping to play as an orc this time. I think it's helpful to note that I played Skyrim flawlessly about 2 months ago as an elf but I was busy with life. So as soon as I reinstalled and patched everything and such I started getting this game-breaking bug or glitch or lag.

Basically, everything runs smooth as hell. I'm in Markarth and I can even run around the city looking at the whole city with a stable 40FPS, something that I remember was impossible with the initial game (I was getting 20 in Markarth). Anyway all this ends abruptly as soon as I enter an interior cell or building. Moving in the building is still smooth and lag-free but as soon as I exit into the city the FPS just doesn't drop but the game locks up in these hick-ups where I move my mouse and it registers after 5-10 seconds and everything is moving in these still frames. Sometimes it seems to die down but as soon as I look around again I get these lock-ups and they literally make the game unplayable as I can't move and have to ctrl-alt-delete out. This is fixed as soon as I relaunch the game...right until I go inot another building.

Any help and I would love you forever. Really wanted to enjoy Skyrim again but this is making it unplayable. What I've tried

- Updating drivers
- Disabling mods and HD pack
- Disabling nVidia HD Audio in device mgr
- some d3d.dll anti-lag fix
- overclocking/underclocking
- ipresentinterval = 1/0
- LAA patch...isn't it already in 1.4?

Do any of you guys have anything like this? I'm sure it's a simple fix since it runs smooth UNTIL I enter a building so it's probably some code or something but it's just so damn frustrating!

Thanks.

PC:

Amd phenom x4 945 @ 3.4
4GB RAM
560 TI @ 1000 mhz
650w PSU
windows 7 32-bit
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Wed May 30, 2012 1:10 am

I see you're on a 32-bit system, that may be part of the issue.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Tue May 29, 2012 9:20 pm

I think we need some more information:

- some d3d.dll anti-lag fix? Not sure what this is.
- ipresentinterval: I believe this has been determinded to cause more issues than it fixes.
- LAA patch. Yes. 1.4 does this, so you don't need to apply this.

Looks like you still have some "mods" installed. Try removing *all* of those any your INI files, and start with a pure vanilla installtion to see if the problem goes away.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Tue May 29, 2012 8:15 pm

Hey Sir,

- http://www.kegetys.net/misc/ . It was on skyrimnexus but I can't find it now.
- Turns out it was on. Testing with it off now...
- I see.

I will try removing these mods and a reinstall and will get back to you.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Wed May 30, 2012 9:14 am

I see you're on a 32-bit system, that may be part of the issue.

This game is perfectly playable on a 32-bit OS providing the hardware meets or exceeds the recommended specifications.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Tue May 29, 2012 7:45 pm

Yes, hence why I said "may". Just mentioning it since a lot of these types of issues have been due to folks not realizing they were hitting the 32-bit limit, is all.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Wed May 30, 2012 6:20 am

Hey Sir,

- http://www.kegetys.net/misc/ . It was on skyrimnexus but I can't find it now.
- Turns out it was on. Testing with it off now...
- I see.

I will try removing these mods and a reinstall and will get back to you.

Also, I recomend listentig to Rush while you do this:

http://www.youtube.com/watch?v=U7DFsBcVMDA
http://www.youtube.com/watch?v=Lu9Ycq64Gy4
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Tue May 29, 2012 7:01 pm

I'm not saying this is the cause but i had the same issue when i use to play oblivon,it was a mod that scaled creatures too big for interior cells but this sounds like the vram or the cpu is still loaded with previous interior cell and bottlenecked somewhere or there is something in those cells that should not be there or two mods are trying to use the same object?Hell i don't know but try wiping the freespace on your "c" drive you'll be surprised how much leftover crap gets left there.

ccleaner has that function.

Try that before you get to the point of win 7 reload.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Wed May 30, 2012 3:52 am

stopping stressing your 32-bits OS.

if you want to stick to that OS, play with less demanding features.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Tue May 29, 2012 8:42 pm

This game is perfectly playable on a 32-bit OS providing the hardware meets or exceeds the recommended specifications.

Actually if your system exceeds the recommend requirements, your chances of problems increase due to one simple fact:

Video card installed vram.

I'm finding more and more people running 32bit windows with video cards with more than 1gb of video ram which is resulting in more frequent CTDs and crashes due to lack of useable physical ram.

32bit is killing this game, they really should have made the recommended specs clearly state 64bit windows.

If gamesas releases a new game in the future anytime soon, it better state 64bit recommended.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm


Return to V - Skyrim