i hope for a tamriel mod

Post » Sun May 20, 2012 8:35 pm

Yess.... A Tamriel mod. Hundreds of modders all working together to rebuild Tamriel. Like ... Daggerfall ... but Skyrim graphics! Whoa.... I have no single clue if that's possible, but it would be awesome. I'm sure I'm gonna cry like a little girl if that ever happens.


Waking up in Riften... reading a book about Vivec of Morrowind. Let's go take a look how it goes there - cross the Velothi Mountains. Morrowind, where kagouti, guars and alits are hanging around. Greet some Dunmer and take a ship to Vvardenfell! Meet an Argonian that is lost and wants to get back home but needs help. YOU GO. Start a journey to Black Marsh. Kill a nixhound on the road, follow the river Thir over the Deshaan Plains, visit Narsis.... through the Morrowind wilderness .. then enter Black Marsh.... be robbed by bandits, [censored] by trees and found by Imperial Soldiers. Wake up in a caravan through the deserts of Elsweyr, going to the Imperial City. Say NO and fight your way out! You kill two Imperials, so they are pissed off! Hide in a house of friendly Khajiit and marry a cat! After a couple of months, the Imperials come back to make you pay! The Khajiit are slaughtered, so you finish the lives of the Imperials too. That's so rude. Being mentally broken, you go to Valenwood to become a treehugger! But then it's war. The Altmer send thousands of soldiers to the mainland and burn trees! You escape on a ship with some fugitives, setting sail to Hammerfell. But then you're surrounded by Imperial ships. Luckily, a fleet of Altmer join in. The Imperials start to lose interest and battle the Altmer. This is the chance ! But then your ship catches fire and sinks to the bottom of the Abecean Sea. Luckily, close to the shores of Hammerfell, near the city of Rihad. After long weeks of wandering around in Hammerfell, you finally reach the Dragontail Mountains. You cross them... encountering many dangers. You approach Wayrest, where you spend a couple of days. But secret agents of the Altmer have been following you... at night to sneak out of your room... steal a horse, leave a coin purse for the owner (be nice) and escape!! In full gallop, you head to Orsinium without noticing. But the orcs you encounter are friendly. They offer you their best ales and meads... you get drunk like a Troll on skooma and accidently attack one of the orcs. They are outragious. They beat you ... and then you wake up again. You are found again, by Imperial Soldiers (they are almost everywhere...). They go to Solitude, in Skyrim. You are very happy to smell the pine woods again. You ask an Imperial why you are brought to the headsman. (fill in by yourself what you must have done) Then Forsworn attack the city and you try to escape... but then you take an arrow to the knee. Some of the Imperial Officers saw you crouching away and shot you! He walks to you, almost kills you with his boot on your neck. but then SLICEEEEE ! His head off! A forsworn girl saves you... Ofcourse, the forsworn fail to take Solitude and retreat. You are among them. The forsworn girl is very sixy ... she heals your knee. She falls in love and you realise you would do her! But then you explain how you got there.. she understands... the forsworn let you go. They give you a horse to get back home safely... SOMETHING LIKE THAT !
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Calum Campbell
 
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Post » Sun May 20, 2012 8:01 pm

There are the Beyond Skyrim mods if you're interested in helping out yo. :http://www.darkcreations.org/forums/forum/119-beyond-skyrim/
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Smokey
 
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Post » Mon May 21, 2012 4:07 am

Firstly, please learn to use paragraphs, no one likes reading a huge wall of text like that, it's a huge strain on the eyes.
Secondly, there have been attempts, Tamriel Rebuilt was a project for Oblivion that never got very far. Iliana had a go at making Elsweyr, and did a pretty good job too, but adding such huge things into a game is very hard, and even harder to do well.
You need to remember things like voice acting, following lore, high quality models and textures. It's very difficult to do and would probably take years, by the time you got it close to being done with just one of the provinces the next Elder Scrolls game will be out.

Not trying to discourage you or anything, just keep that in mind.
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Jeffrey Lawson
 
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Post » Sun May 20, 2012 11:12 pm

I'm sure if you operate by TES:Arena's standards, you could make all of Nirn in just a few months.
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Kelly Osbourne Kelly
 
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Post » Sun May 20, 2012 7:31 pm

To re-create Tamriel is possible but to have hundreds of modders working together is impossible.
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Rachel Tyson
 
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Post » Mon May 21, 2012 12:17 am

There are the Beyond Skyrim mods if you're interested in helping out yo. :http://www.darkcreations.org/forums/forum/119-beyond-skyrim/

This. The collaboration looks very promising, with some big names there. I have high hopes for this mod :D.
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Gwen
 
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Post » Mon May 21, 2012 1:44 am

This. The collaboration looks very promising, with some big names there. I have high hopes for this mod :biggrin:.

Didn't most of those modders start projects for Oblivion and then abandon them? I wouldn't get my hopes up.
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Isaiah Burdeau
 
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Post » Sun May 20, 2012 5:29 pm

I'm hoping that the team behind Tamriel Rebuilt will move from Morrowind to Skyrim :)
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e.Double
 
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Post » Mon May 21, 2012 2:27 am

Secondly, there have been attempts, Tamriel Rebuilt was a project for Oblivion that never got very far. Iliana had a go at making Elsweyr, and did a pretty good job too, but adding such huge things into a game is very hard, and even harder to do well.
I wasn't around at the beginning of Oblivion modding, but I've heard that province mods back then consisted of small, competing modder teams who all wanted a piece of glory and didn't work together; most of them didn't get anywhere. With Skyrim, they're actually making an effort to band together, share assets, and make their mods compatible. Plus, Tamriel Rebuilt went through countless restarts because their modus operandi was greatly flawed, but now they should have everything together. Iliana made an enjoyable mini-expansion into half of Elsweyr all on her own, which is a very impressive accomplishment; imagine what the High Rock team will be able to do with all the experience under their belt.

Even just having http://www.darkcreations.org/forums/topic/806-common-worldspace-heightmap/ when it's done opens the door to a lot of options that aren't as long-term as lore-friendly recreations of entire provinces. I'd love to hunt some vultures in the Alik'r desert, myself.
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Chris Johnston
 
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Post » Mon May 21, 2012 2:06 am

Are these sorts of large-scale mods even possible in Skyrim? Lots of people start having constant ctd problems when their save-game size gets too big, like above 15MB, and trying to add a new land would just exhacerbate that.
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Steve Smith
 
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Post » Mon May 21, 2012 7:35 am

Are these sorts of large-scale mods even possible in Skyrim? Lots of people start having constant ctd problems when their save-game size gets too big, like above 15MB, and trying to add a new land would just exhacerbate that.
The large save-file problem has nothing to do with the size of the game world. And it can be fixed easily by creating a new save and deleting the old one.
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Liv Staff
 
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Post » Mon May 21, 2012 1:13 am

Didn't most of those modders start projects for Oblivion and then abandon them? I wouldn't get my hopes up.

Most of them were still working on them, as far as I was aware. Besides, it's being done in a lot more open and modular manner this time around. It's going to be like having Onra's Tamriel heightmaps from the start of Oblivion; look how far they've come, and they were released what 5 years after Oblivion?
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Alexander Horton
 
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Post » Sun May 20, 2012 11:10 pm

To be honest, I would prefer starting by scaling up the world immensely. Just imagine the land in the Daggerfall game being on the current scale of Skyrim. You're talking about HALF the size of Skyrim in that case... not the size of Great Britain as it was much closer to.

Come to think of it, if you took the in-game city of Daggerfall and cloned it a few times (probably not even a dozen), that's about the size of the would-be landmass after it was scaled down. It's not a happy thought :-(
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Cartoon
 
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Post » Mon May 21, 2012 4:43 am

Are these sorts of large-scale mods even possible in Skyrim? Lots of people start having constant ctd problems when their save-game size gets too big, like above 15MB, and trying to add a new land would just exhacerbate that.
That has to do with bloat not world size. For some reason Skyrim fails to clean up properly (ex: the dropped weapons, arrows, nirnroot glow, ash piles, etc.).
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Jade
 
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Post » Mon May 21, 2012 9:24 am

I wouldn't worry too much about the save bloat feature. It was there in Oblivion and I remember that Wrye Bash had a feature that would help clean a lot of it up.
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Caroline flitcroft
 
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Post » Mon May 21, 2012 2:13 am

Didn't most of those modders start projects for Oblivion and then abandon them? I wouldn't get my hopes up.

Lol Oblivion? Some names come from Morrowind's Tamriel Rebuilt. :P

Big mods with hundreds of modders usually tend to get slow because of the poor organization. Heads making people to showcase also takes a bit of a time, and even tho showcasing IS necessary they still let in all kinds of folk which results in unequal quality of the landscape and such.

I can only see it done by several mods together. Small teams that would make one province in few years, and several teams working on their one province would eventually get the whole thing done. One team sure as heck ain't gonna make whole Tamriel though. Too much of a task time wise for a small team, too much of a task leading and organisation wise for a big team.

Then there's also a problem in the fact that I can already see several different teams, each working on their own version of a single probince. I know of 2 "groups" already that are heavily considering doing Morrowind, not related to each other.

To be honest, I would prefer starting by scaling up the world immensely. Just imagine the land in the Daggerfall game being on the current scale of Skyrim. You're talking about HALF the size of Skyrim in that case... not the size of Great Britain as it was much closer to.

Come to think of it, if you took the in-game city of Daggerfall and cloned it a few times (probably not even a dozen), that's about the size of the would-be landmass after it was scaled down. It's not a happy thought :-(

I'm not yet sure how ck will work (someone here knows I'm sure), but if exterior inside of a city and exterior called Skyrim are working identically to how multiple exteriors worked in Oblivion it would be pretty easy to make Daggerfall simply a different exterior from Skyrim's exterior.. The only problem I can see with this is broken immersion for those who want to be able to physically enter for example hammerfall, without having to teleport trough the door or a caravan or something, and using the world map which is unique, but maybe some scripting masters here could find a workaround. :)
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sw1ss
 
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Post » Mon May 21, 2012 12:58 am

Even if by some miracle of modding a thousand people came together to work studiously and harmoniously for ten years to make the entire continent of Tamriel at just the current scale no PC under 10k$ will even be able to think about running it let alone the engine even being able to handle it. In 20 years when x86 is extinct, all MoBo's have a min of 64GB of installable RAM, all GPU's have a min 3GB of GDDR7, all CPUs have at least 6 cores and all games use a min of 6 cores then we can talk about having online size game worlds in an offline game.
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Alexandra walker
 
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Post » Sun May 20, 2012 8:57 pm

Skyrim is tiny.

If a series of mod teams makes all of Tamriel, using the scale of Skyrim, you'll be able to jog east to west in about 30 minutes (tops). Built to even a reasonable scale, Skyrim would need to be 6 times larger - at least - than it currently is, to match with law and make travelling actually matter. People shouldn't be saying "Fast Travel isn't hardcoe enough" they should be saying, "Fast Travel is the only way to travel - in one play session - from Whiterun to Windhelm".

There will almost certainly need to be separate workspaces for each realm ... And some way of opening a door / border crossing to get from one to the other ... It's just too much to expect reasonable performance from that many cells in one worldspace (unless the engine really is 20x better than the older versions ...).

But, best of luck to those trying for co-operation between mod-teams. It is the best way, regardless of the scale, detail and playability that finally (hopefully) comes from all of that work :)
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jodie
 
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Post » Sun May 20, 2012 10:43 pm

does size really matter......the game engine still only can load what you tell it to...Ugrids 5,7,9,.....so make it big! I was using Onra's height maps in Oblivion...sailed the entire continent.

Hope Skyrim starts this way....
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X(S.a.R.a.H)X
 
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Post » Sun May 20, 2012 6:00 pm

does size really matter......the game engine still only can load what you tell it to...Ugrids 5,7,9,.....so make it big! I was using Onra's height maps in Oblivion...sailed the entire continent.
That's not a fully populated landscape though. The cap on what can be rendered is your GPU RAM and the cap on how big a single fully populated world space can be is the x86 executable RAM limit. Skyrim uses much less memory than previous titles but still 10x that is 7-9gb.
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Chrissie Pillinger
 
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Post » Sun May 20, 2012 11:14 pm

Didn't most of those modders start projects for Oblivion and then abandon them? I wouldn't get my hopes up.

This, start small, make an area like a small hold, a town and some villages, then you can expand later, main problem is that people start to large and is never able to finish.
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Jani Eayon
 
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Post » Sun May 20, 2012 9:04 pm

Even if by some miracle of modding a thousand people came together to work studiously and harmoniously for ten years to make the entire continent of Tamriel at just the current scale no PC under 10k$ will even be able to think about running it let alone the engine even being able to handle it. In 20 years when x86 is extinct, all MoBo's have a min of 64GB of installable RAM, all GPU's have a min 3GB of GDDR7, all CPUs have at least 6 cores and all games use a min of 6 cores then we can talk about having online size game worlds in an offline game.

First of all: the limiting factor wouldn't be PC hardware, it'd be the engine.

Oblivion and Morrowind's engines aren't really designed for large scale worldspaces. Morrowind hits the limit pretty quickly once you've gone beyond the mapped area. Oblivion has a bit more leeway, but not much.

However, Oblivion does allow for extra, custom worldspaces. And it did it pretty well.

Skyrim does the same thing. And there's no reason you couldn't have Tamriel broken up into different worldspaces for each province. Until we get our hands on the CK, we really can't say what is and is not possible with this new engine.

As for PC hardware: unless you're already barely able to run Skyrim, that shouldn't be a problem. And even if it were, you can get one hell of a gaming PC for under $1000. The PC I'm currently on has a core i7, 12GB of memory, and a great video card (1gb of video memory) and it was only $900 in January of last year. It'd probably cost half that now.

EDIT - Keep in mind, we had a mod for Oblivion that added the province of Elseweyr and did it pretty well. I expect we'll see at least one good province mod for Skyrim too, if not more. It all depends on how much easier it is to design for Skyrim than it was for Oblivion (or morrowind).
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Kim Kay
 
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Post » Mon May 21, 2012 8:51 am

I think one day, maybe once a few more TES games are made so we have more detail about some of the provinces, that someone should organize the ~100 main modders out there, to completely overhaul the game and essentially make it again, with the entire continent available. That would be awesome.
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butterfly
 
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Post » Sun May 20, 2012 6:03 pm

Just wanted to drop in to clear a thing or two up :smile:

Secondly, there have been attempts, Tamriel Rebuilt was a project for Oblivion that never got very far.
Actually TR is a project for Morrowind and is still going. It did create and release a proof-of-concept mod for Oblivion called The Isle of Stirk (which Bethesda inexplicably left out of the original game), and amassed reams upon reams worth of backstory, lore, and planning for a Hammerfell mod, which eventually was taken on by Lady Nerevar, separate from Tamriel Rebuilt.


I'm hoping that the team behind Tamriel Rebuilt will move from Morrowind to Skyrim :smile:
Unfortunately, we have no plans as a group to mod for Skyrim. This could change, of course, if for example the CS (if Bethesda ever feels like releasing it...) does amazing, unheard-of feats. However, that certainly doesn't preclude individual modders from making mods or even working for other groups to release content for TES:V. In fact, I'd be quite surprised if no one from TR modded for Skyrim.
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leni
 
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Post » Mon May 21, 2012 12:08 am

I can't imagine how long that would take.
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matt
 
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