5 hours in and....

Post » Mon May 02, 2011 10:03 pm

Ok so I am 5 hours into this game and I really am completely surprised and flowing with happiness from this game!

I wasn't expecting a ton from it, and my whole thought process into pre-ordering and buying this game was "Fallout 3 was pretty fun, so I'll get this one too."

Well, all I can say is it blew me out of the water.

Now don't get me wrong; Fallout 3 was an amazing game, but near the end it felt like a chore more than anything. I just wanted it to be over, because it just kept going on and on.
There weren't that many "WOW" moments in Fallout 3, and only being 5 hours into FNV, all I can say is I am completely svcked into the game.

I don't know if it's just me, but the whole "Dad ran away to go make fresh water" plot of Fallout 3 was a bit simplistic; granted there were many cool moments and twists in the story, it just wasn't a svck you in kind of story.

Already in FNV, I want to keep playing to know more about what's going on in the world. There are so many things that are mysteries (at least for the time being...) that I want to keep playing to find out. And I don't really know where the game is going to go, it isn't predictable like Fallout 3 was to me.

It sounds like I am bashing Fallout 3 and praising FNV here, but really my intentions are just to express how much I'm loving this game, and I feel like it has a bigger "pull" factor than Fallout 3.

Does anyone agree?
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Lily Something
 
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Post » Mon May 02, 2011 11:45 pm

Glad to see others enjoying the game as much as I :celebration:
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Shaylee Shaw
 
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Post » Tue May 03, 2011 10:24 am

Sounds rockin'. I wouldn't say Fallout 3 didn't pull, it had its allure, and you never really felt you were on the MQ which I think was deliberate. What spoiled Fallout 3 for me that first time round was accidentally stumbling across dad's location and effectively cutting the MQ into a smaller piece because of it. I can't compare because I haven't played NV yet, though, ha ha. Just think Fallout 3 is often dumbed down when the end is reached by the person dumbing it down, as they know what happens, but couldn't have done so quite so readily during their first go, as they were pressing on and exploring. :thumbsup:

Not always the case, but often is, imho. :)
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Nomee
 
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Post » Mon May 02, 2011 10:14 pm

i had the same reaction. and all ive done so far is watch my friend play for an hour, lol.
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Genevieve
 
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Post » Tue May 03, 2011 6:28 am

I agree... Im loving this game so far!... (Even with the minor bugs)
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Rude_Bitch_420
 
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Post » Tue May 03, 2011 3:21 am

i don't think it svck so far i'm liking it im on the quest if the NCR is going to the prison yard to attack the NCRCF and looking for a guy on the bisle building something like that to find the guy who shot me.And i think the story is going ok.Also you get to change disguise on wheter to be on NCR side or NCRCF side you can switch costume back and forth.The guns are awesome.So far i like the game. :D
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N Only WhiTe girl
 
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Post » Mon May 02, 2011 10:46 pm

i don't think it svck so far i'm liking it im on the quest if the NCR is going to the prison yard to attack the NCRCF and looking for a guy on the bisle building something like that to find the guy who shot me.And i think the story is going ok.Also you get to change disguise on wheter to be on NCR side or NCRCF side you can switch costume back and forth.The guns are awesome.So far i like the game. :D

derp PLOT DISCUSSION THREAD
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Carolyne Bolt
 
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Post » Tue May 03, 2011 10:57 am

meeting Jason Bright has been my biggest WOW! moment thus far
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Craig Martin
 
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Post » Mon May 02, 2011 11:47 pm

Agreed, NV is awesome. I am at the last mission on NCR storyline, but decided to start a new char because I rushed through my first game from 2AM-6AM release day.
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Rusty Billiot
 
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Post » Tue May 03, 2011 12:11 am

I think that, over the years, we've gotten more critical of games or used to the expansion pack model. It seems like the more critical among us seem to expect SWEEPING INNOVATION™ and changes when a new installment comes in a series. I think, however, that that expectation is kind of folly. I kept seeing all these reviewers going on about how disappointing the previews of FO:NV were because it had the same interface and engine as FO3. I was really frustrated by this kind of judgement.

Think back to a time before expansion packs. Anyone remember Super Mario: The Lost Levels? (in Japan, it was their Super Mario Bros. 2. We got a rework of another game entirely) It was basically the exact same game as the original mario with different levels and a mushroom that could hurt you. No sweeping innovation there, but it was still really fun. Even nowadays you can see that sequels aren't necessarily whole new games, but positive tweaks on the already-established formula. Look how popular Halo and Gears of War are as series. They don't deviate much from eachother, but hold core gameplay values that make them enjoyable at their foundation. The same goes for FO:NV, except what we have here is LEAPS AND BOUNDS better than FO3, an amazing game in its own right. The introduction of a faction system and a reputation system as well as tons and TONS of branching paths, a completely reworked crafting system and a streamlining of the equipment are all changes that warmed my heart and made me happy that I blindly dropped 50 bucks on a pre-order back in May on impulse.

In short, FO:NV is an amazing sequel that proves itself more than just an expansion pack, but an entirely new, fun experience. Hats off to Bethesda and Obsidian for their work. :D
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Zualett
 
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Post » Tue May 03, 2011 5:22 am

I feel the same way dude, the game is great.
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Robert Jackson
 
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Post » Tue May 03, 2011 12:14 am

The biggest improvement from FO3 is there are so many more dialogue paths, which actually change the outcome of missions.
It seems every other mission at least has stat challenges, in the dialogue or in the mission itself, making boosting a certain stat actually rewarding, and thats also where the magazines come into play.

Making friends and enemies really does have a noticeable impact on gameplay too.

Its like FO3 was the illusion of choice and impact of actions, and here its actually working.
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Emma-Jane Merrin
 
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Post » Tue May 03, 2011 11:20 am

im at 16 hours atm, i must say that i've noticed alot more side quest then i had encountered to this point as in fallout 3. im glad its not quiet as open as the other one. hardcoe mode is beast, glad i got the vault canteen
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chloe hampson
 
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Post » Tue May 03, 2011 6:55 am

I think that, over the years, we've gotten more critical of games or used to the expansion pack model. It seems like the more critical among us seem to expect SWEEPING INNOVATION™ and changes when a new installment comes in a series. I think, however, that that expectation is kind of folly. I kept seeing all these reviewers going on about how disappointing the previews of FO:NV were because it had the same interface and engine as FO3. I was really frustrated by this kind of judgement.

Think back to a time before expansion packs. Anyone remember Super Mario: The Lost Levels? (in Japan, it was their Super Mario Bros. 2. We got a rework of another game entirely) It was basically the exact same game as the original mario with different levels and a mushroom that could hurt you. No sweeping innovation there, but it was still really fun. Even nowadays you can see that sequels aren't necessarily whole new games, but positive tweaks on the already-established formula. Look how popular Halo and Gears of War are as series. They don't deviate much from eachother, but hold core gameplay values that make them enjoyable at their foundation. The same goes for FO:NV, except what we have here is LEAPS AND BOUNDS better than FO3, an amazing game in its own right. The introduction of a faction system and a reputation system as well as tons and TONS of branching paths, a completely reworked crafting system and a streamlining of the equipment are all changes that warmed my heart and made me happy that I blindly dropped 50 bucks on a pre-order back in May on impulse.

In short, FO:NV is an amazing sequel that proves itself more than just an expansion pack, but an entirely new, fun experience. Hats off to Bethesda and Obsidian for their work. :D

Quoted for truth.We have become similar to food critics.We eat 5 star meals and moan that the waiters top button was open, and the servings were too small.
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Amy Smith
 
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Post » Mon May 02, 2011 8:52 pm

I am not quite 3 hours in to the game yet but so far I like it. It did have a little pull in factor for me but I need to get farther than I am. The graphics are great and I am set to medium. I really like what happens with apparel changes. Not only a fun game to play but it will be very interesting with the choices you have to make. It took FO3's rpg/shooter and added more strategy to the mix. Can't wait and see more of the wasteland.
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Latisha Fry
 
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Post » Mon May 02, 2011 11:25 pm

Great game indeed. I had to finally pull myself away from the screen so I could get some sleep. Fallout 3 had a great twist at the end IMO. FO:NV seems to have a great story with no predictability yet. I beat Fallout 3 in about 3-5 months. This game should be just as great and seems to have more quests! I love it! Good job DEVS!
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maya papps
 
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Post » Tue May 03, 2011 7:47 am

Just getting used to everything right now, after not playing FO3 for a few months, but it's just like getting back onto a bike. :)

Now, I just have to monitor 4 or 5 new gauges as I'm riding (hardcoe mode)!
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Brian LeHury
 
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