House exterior failign to load when going from interior to e

Post » Tue Jun 19, 2012 4:00 am

Ok so when I first load up my game, My house exterior is clearly visible. When I use my front door to go to the interior, eveyrthing loads up fine, but when I use the same door to load back outside all but a few pieces of the exterior fail to load. What gives?
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Kelli Wolfe
 
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Post » Mon Jun 18, 2012 11:02 pm

This is causing me another problem. I think that when I use my interior door to get to my exterior porch, the porch fails to load when i get outside, and it makes me fall to my death.
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Kevan Olson
 
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Post » Tue Jun 19, 2012 1:35 pm

This is causing me another problem. I think that when I use my interior door to get to my exterior porch, the porch fails to load when i get outside, and it makes me fall to my death.

Tsk...Sheogorath is at it again...I'm not very far on my Modelling yet...is it possible that another mod is changing the spot where your house is, and is causing glitching?
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Cody Banks
 
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Post » Tue Jun 19, 2012 2:16 am

There's a bug with large objects sometimes not appearing in exterior cellls. Is your problem this?

The wiki lists a fix, but I can't find the page. Have a look through the basic wiki tutorial, I'm sure there's a line about a LOD-switch in there that is a work-around
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Siobhan Thompson
 
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Post » Tue Jun 19, 2012 6:42 am

You have to check the "Is Full LOD" box in the object reference windows.
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Kate Norris
 
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Post » Tue Jun 19, 2012 9:02 am

Enter_77 the full LOD option does not always work. I tried this on farmhouseB tonight and the static obj would not load at all. Had to disable it in order for the thing to even show up. Seems it works for some things while not for others...go figure.
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Eileen Collinson
 
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Post » Mon Jun 18, 2012 11:25 pm

Also worth testing with the beta patch that's out now. I just tried on the stuff I had the flag set on, and it's all working. I only thought to bother when I showed up at a farmhouse I added for my alt-start mod and it failed to load WITH the flag on. Turned off, works fine. So it might have been stealth fixed in the upcoming patch.
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CORY
 
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