There is an 'effects' folder in both the 'meshes' and 'textures' folder.
In the BSA unpacker I use, you can expand each folder and view the contents of that folder to find the 'effects' folder within.
The one I wound up with just lists them all one after the other, though you can sort them by path...thus why I probably coulda used a link to a GOOD unpacker, whereas I just wound up with one near the top o the list that MalwareBytes didn't puke it's guts out at.
Hmn...giving the node a mesh adds gravity to it...I'll have to find a way to turn that off now...heh...though it should also add collision detection and make it bounce off things now instead of just going right through buildings, if I can get the gravity off and TranslateTo allows it to react to obstacles.