but if you're like me and enjoy the feeling of walking everywhere, where a trip from winterhold to markarth is an epic two day journey with a stopover in Morthal, then how about banning some of the shortcuts in the game map? For example If I want to journey to winterhold from whiterun, usually I could go straight north into the pale and head east along the river. But to extend the distance I will travel west of labrinthian, then north to Morthal, then I'll head east to winterhold. This not only expands the gameworld and makes journeys more epic, but I feel its more beleivable, as the landscape gradually becomes more snowy this way, rather than going from the sunny plains of whiterun to an epic blizzard after only a 2 minute walk.
Riften to Windhelm, usually I could just walk North over eastmarch, but I prefer to travel to Whiterun first, then head up into the pale and east along the river. This isnt a set in stone law I apply, but sometimes when Im immersed in the game I'll extend the distance to various holds. It also depends on the character Im playing.
