How can we change the collision box of an actor?

Post » Mon Jun 18, 2012 6:40 pm

OK, Taking a short break from my Teleport spell to clear my mind, and started working on another spell...despite a crash-to-desktop problem (See separate thread on this issue) I also noticed that when you use SetScale on an object to change it's size, the collision box is unaffected (You could make a dog the size of a Chihuahua, but it still blocks you like an Irish Wolfhound.) - Is there any way in papyrus to adjust the size of the collision box to match it's current size?

The reason I ask is, I have plans for a dungeon where certain areas are accessible by learning a Shrinking spell, making yourself small enough to fit through a tiny opening, and walking through. (yes, I've seen http://www.youtube.com/watch?v=2e3vQmhm3Bc why do you ask?) But if the players' collision detection size remains at full size, it won't work.
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Britney Lopez
 
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