If you're just playing it to get points from the game, or trigger an event that's different.
If you really RP a character it shouldn't and doesn't matter about what events you trigger and what points you get or don't get.
It should be about BEING that character - what would that character do?
And if you were RP'ing it you wouldn't be reloading...
It's not that hard to figure out, that a mass of posts declaring Nazeem and the preacher the most annoying NPC's in the game, just wanted
me to see what happens? Nothing happened and started over from the "the experiment".
I thought it was interesting to find out that you get NO penalty for killing innocent victims, when not caught. I would never know IRL or in this char
that nothing happens. So it was more like figuring out the game mechanichs. Which are not 100% right now.
I'm not really abusing anything here, just to have a look: What would happen if? There is nothing in any manuals that describes this event and
I'm still not very much wiser.
But me, interrupting a nice game for a check on "whatcanIdoordon't" has nothing to do to my RPG. Not exactly chasing achievement here. Only to
find some logic in between turns.
And my char is still the good guy, even in mind, so that was just a bad dream!
