

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked)if (akSource as Spell) && if (akProjectile) ;StufendifEndEvent"Stuff" should only happen if you're hit by a projectile using spell...(I think, though I'm not entirely sure how magic staff attacks are handled, not sure if they register as spell or enchantment hits)