How to Continue Ranking...

Post » Sat May 28, 2011 3:10 am

Some people have suggested making the level cap 40, and I say hell no at first. We could have 100 skills point in everything practically... but what about this?

Every rank, you can relocate up to 10 skill points (take 10 out of Repair, put it in Sneak), and you can also replace a perk you don't want (not including Here And Now). For instance, I don't want Cowboy anymore. Lever-actions and knives are behind me. I want to use a shotgun.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Fri May 27, 2011 5:54 pm

Nope, action and consequence, you chose that perk now you stick with it.
Bethesdian, please just make the next increase optional, that way everyones pleased.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 27, 2011 7:00 pm

Nope, action and consequence, you chose that perk now you stick with it.
Bethesdian, please just make the next increase optional, that way everyones pleased.


This!
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri May 27, 2011 9:38 pm

Bethesdian, please just make the next increase optional, that way everyones pleased.


You and your options. Soon you'll be asking the grim reaper to make death optional. Then we'll all be happy.

I don't need the skill points, but more perks would be fun.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sat May 28, 2011 1:17 am

Soon you'll be asking the grim reaper to make death optional.

Don't worry, I've been harassing him for about a year now, I think he's ready to crack.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Fri May 27, 2011 9:05 pm

Mhm! Make it optional indeed.
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Sat May 28, 2011 1:11 am

Actualy it takes 66 level ups to max out all your skills
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat May 28, 2011 4:43 am

Actualy it takes 66 level ups to max out all your skills


???? Quick and dirty, I'm saying with the right perks, all skillbooks and 10 int, about 42
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Sat May 28, 2011 7:12 am

???? Quick and dirty, I'm saying with the right perks, all skillbooks and 10 int, about 42

Well I don't go for skill books so that's just a new gdme advlevel cheat and educated
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 27, 2011 11:44 pm

Make it optional and everyone is happy

Or at least customizable

I dont want more level caps raieed
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri May 27, 2011 10:30 pm

Yes, I'm done leveling up, optional please. :nope:
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Fri May 27, 2011 6:37 pm

Why wouldn't you want to level up? Do you enjoy reading mags that much to do things? If you want to take the hard wait out just shoot the people you want to. I like the idea of raising the level cap.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sat May 28, 2011 4:15 am

Why wouldn't you want to level up?

Cause some of us likes balance?
Cause some of us likes to roleplay?
Cause some of us does not want a demi-god?
Cause some of us does not want to be forced to level up?
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat May 28, 2011 1:53 am

Why wouldn't you want to level up? Do you enjoy reading mags that much to do things? If you want to take the hard wait out just shoot the people you want to. I like the idea of raising the level cap.

So that you can balance the game and not make it impossible to fail anything.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat May 28, 2011 3:38 am

Why wouldn't you want to level up? Do you enjoy reading mags that much to do things? If you want to take the hard wait out just shoot the people you want to. I like the idea of raising the level cap.



Well, some of us dont like it
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Sat May 28, 2011 12:40 am

I'd support an optional use of skill points. That could make the game more challenging.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sat May 28, 2011 9:08 am

i dont understand y you wouldn't want to level up, but you know, its w.e, if not leveling up makes you happy, go 4 it. as long as i get to, we cool. so yeah, i support an option. :)
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Sat May 28, 2011 3:30 am

Cause some of us likes balance?
Cause some of us likes to roleplay?
Cause some of us does not want a demi-god?
Cause some of us does not want to be forced to level up?

there aint that much danger in the mojave in fact no enemy is any danger to me and sadly the dearhclaws won't respwan for some reason and how does it affect role playing? but i agree that the player should have the option, i for one like leveling up, but i can agree that my current character is a bit OP. bater 100, EW 98, Explosives 75 plus 3 ranks of demolition expert, guns 80, melee 75, lockpick 100, Medicine 60, Repair 90, Science 70, Sneak 75, Speech 65, Unarmed 15, Survival 15
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 27, 2011 11:55 pm

As I've stated on several occasions.. all they need to do is add in a toggle that would allocate half xp to characters.. extending the leveling for those that like to explore and do more in the game while at the same time allowing people who just want to play the story to advance to higher levels quicker. The amount of xp given for killing some creatures is ridiculous. There's no reason a baby deathclaw should give the same xp as an alpha deathclaw. I mean really .. if your at lower levels and have enough ammo and a sniper rifle you can gain 5 levels by just sniping deathclaws in the quarry. If you start a brand new character and run straight to begin Dead Money (without getting killed.. it is slightly hard to get there.) you'll come out of the add-on at level 15-18 having done absolutely nothing in the main story. They simply give too much xp for quests and kills.
More levels aren't necessary.. the game is balanced rather well if you just play the story and don't do much side questing. Problem is they added in this large fun world to explore. Why they would go through the trouble of having all this extra stuff to do and then not take into account that you'd reach the level cap way before finishing the game is beyond me.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Sat May 28, 2011 6:12 am

Given that the mod to raise the level cap to 100 actually only raises it to 50, and the fact that we got an increase of 5 with the last one, and because there are three more DLCs to go, I'm inclined to think that each one will raise the level cap by 5.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat May 28, 2011 5:09 am

I guess they will take it up to LV50.

Dead Money: 35
Honest Hearts: 40
Old World Blues: 45
Lonesome Road: 50

I wish they would make skills go higher than 100 and gave us extra Perks for getting to i.e. Guns 125.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Sat May 28, 2011 4:36 am

Some people have suggested making the level cap 40, and I say hell no at first. We could have 100 skills point in everything practically... but what about this?

Every rank, you can relocate up to 10 skill points (take 10 out of Repair, put it in Sneak), and you can also replace a perk you don't want (not including Here And Now). For instance, I don't want Cowboy anymore. Lever-actions and knives are behind me. I want to use a shotgun.

Are you kidding hell no. I need more skill points. I dont wana movem!
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat May 28, 2011 4:00 am

Some people have suggested making the level cap 40, and I say hell no at first. We could have 100 skills point in everything practically... but what about this?

Every rank, you can relocate up to 10 skill points (take 10 out of Repair, put it in Sneak), and you can also replace a perk you don't want (not including Here And Now). For instance, I don't want Cowboy anymore. Lever-actions and knives are behind me. I want to use a shotgun.

The current cap of 35 is a bit too high for my liking as things are, since I can easily max out 8 skills and with some work at least 2 more. A cap of 40 would toss what's left of skill diversity right out the window, and that gets a big :thumbsdown: from me.

The ability to reallocate skill points and perks would be interesting, however tinkering with my 'tutorial completed' permanent save has shown that this would be way too easy to abuse at high levels given just how many perks and points could be shuffled around. It would also obliterate the whole RPG concept of 'this is what you chose to be, now live with it', which is a bad idea IMO.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am


Return to Fallout: New Vegas