How to create an actor in papyrus, and place at a specific l

Post » Mon Jun 18, 2012 5:16 am

I'm trying to figure out how to create an actor in Papyrus, or even just dynamically place an existing actor at a specific location. It doesn't seem obvious how to do this. (I seem to be close to deciding it is impossible, which doesn't seem reasonable ...)

(Background: In my script I would like to generate N actors, and have them fight each other).
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Ludivine Dupuy
 
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Post » Mon Jun 18, 2012 3:25 am

http://www.creationkit.com/PlaceAtMe_-_ObjectReference
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biiibi
 
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Post » Mon Jun 18, 2012 5:26 am

Thank you kindly.
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Veronica Flores
 
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Post » Mon Jun 18, 2012 10:41 am

Also of note: http://www.creationkit.com/PlaceActorAtMe_-_ObjectReference

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TOYA toys
 
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Post » Mon Jun 18, 2012 3:56 am

And if you ever do want to move an actor, there's http://www.creationkit.com/MoveTo
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ILy- Forver
 
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Post » Mon Jun 18, 2012 3:37 pm

Sorry for what must be an obvious question; but how do you get a reference to an some Actor? I note the examples on the wiki have things like "Turtle" or "WolfBaseProperty"; but I don't have access to these (not defined). I tried defining some with auto, but that will only work (if I understand correctly) if I attach them to the wolf itself. In my case, It's just the sample activator ... I assume there is a way to include the Wolf model, somehow? (Or even better, define a completely custom actor in the script)
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Sophie Louise Edge
 
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Post » Mon Jun 18, 2012 3:13 pm

I'm not entirely sure I understand what the problem is, but if it's what I think it is, this might help - http://www.cipscis.com/skyrim/tutorials/editorids.aspx

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Maya Maya
 
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Post » Mon Jun 18, 2012 1:05 pm

Yes! I believe that's what I'm confused by; so now I need to just figure out the types of categories I have available there ... (i.e. what's the correct one under which to find wolf?) and probably more interestingly; is there a way to have this information *only* in the script file ... (edit: figured out that it should [obviously] be "Actor" instead of "ObjectReference" for my case ..., now the dynamic question remains ...)
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Soph
 
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