I'm also looking for some not-so-conventional player seating - and my curiosity is driving me to distraction. For me, I'm up to the Select sit-x-legged marker, hit the triggerbox button on the toolbar and select "triggerbox", set the
primitive to Player Activation, set the trrigerbox's
Activate Parent to the sit-x-legged marker - and so far it's still not working, so maybe attaching that script, suggested by http://www.gamesas.com/user/753342-redwood-elf/, wouldn't be such a bad idea.
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I even tried attaching this script to the furniture marker:
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Spoiler Scriptname zqzzSlBeSeated Extends ObjectReference;When activated puts activator into the correct postureActor Property PlayerRef AutoObjectReference Property zqzzFlSitCrossLeggedPLAYER AutoEVENT OnActivate (ObjectReference akActivator)If akActivator == PlayerRef ;Do special stuff to player avatar akActivator.PlayAnimationAndWait("SitCrossLegged", "OnSit")Else ;Do ordinary stuff to Actors akActivator.PlayAnimationAndWait("SitCrossLegged", "OnSit")EndIf EndEVENT .
Nice compile; shame about the dice. So I have to wonder, how indeed...?