how deep is hardcoe?

Post » Sat Feb 19, 2011 1:26 am

so i was wondering in the say colder places would you need to wear say warm clothes or find a nice place to sleep or set up a campfire before sleeping and in the desert would you need to hydrate more? or is it going to be the same wherever you are which kinda doesn't make sense btw no weird advlt pun intended in title ;)
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GPMG
 
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Post » Sat Feb 19, 2011 3:23 am

so i was wondering in the say colder places would you need to wear say warm clothes or find a nice place to sleep or set up a campfire before sleeping and in the desert would you need to hydrate more? or is it going to be the same wherever you are which kinda doesn't make sense btw no weird advlt pun intended in title ;)

I have played cRPG's where if you travel without a coat, (or shoes, or blankets), your risk of sickness & disease goes way up. I don't know about New Vegas though. I think it just adds weighted ammo, slower healing, and dehydration effects.
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Jade
 
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Post » Sat Feb 19, 2011 3:44 am

I doubt it be that detailed, seam to just eat data for what in the end creates more annoyance then immersion. It′s suppose to be a game for fun, not a VR simulator where you need to check 10 stuff before doing anything.
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 1:58 am

I loled at your title.
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Chrissie Pillinger
 
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Post » Sat Feb 19, 2011 5:55 am

It's somewhere between a roguelike and Gears of War.

Or if that's too vague: it's not that deep, but heal over time stimpacks will add a bit of difficulty (especially if it's your first time with those). The folks who used FWE will probably find it far too easy and the masochists who play things like Nethack and Dwarf Fortress will find it easy- but it has a good story/choices/whatever the hell Casual mode would have had anyway as the saving grace. I'm not complaining though- I think it's definitely a great addition to game, but there are some people who wont be pleased until they can catch an infectious disease from drinking stagnant toilet water.

I'll be playing on hardcoe mode from the start (if I play at all at launch- business =/), but I don't expect it to be very challenging or deep. I do expect a good start (and hopefully paves the way for future "hardcoe modes").
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Naomi Ward
 
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Post » Fri Feb 18, 2011 10:21 pm

Your thread title is a Yo Mama joke waiting to happen.
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Carolyne Bolt
 
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Post » Sat Feb 19, 2011 3:47 am

Your thread title is a Yo Mama joke waiting to happen.



LMAO it's 12 at night where i am so kinda sleepy and i only realised when typing the description, but hey maybe this could give some modder's out there some idea's for harder hardcoe mode? ;)
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Isaac Saetern
 
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Post » Sat Feb 19, 2011 5:02 am

I'm wondering how it handles thirst, hunger and sleep. Does each one go down at a set rate and you just eat, sleep or drink to bring it up, or is it more complex where things like running and fighting cause your hunger, thirst and sleep needs to go up faster.
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Allison Sizemore
 
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Post » Sat Feb 19, 2011 9:52 am

LMAO it's 12 at night where i am so kinda sleepy and i only realised when typing the description, but hey maybe this could give some modder's out there some idea's for harder hardcoe mode? ;)

Unfortunately, PS3s don't get mods. So heres my suggestion.

Monthly mod contests. The top mods (1-5, depending on size) then get picked up as user content (Little Big Planet?) Get sent to PSN/Live as low cost dlc (.99 - 3.99). Most of the work is done, obsidian / bethesda needs a very small team of polishers to release it.Mods are to be released with a disclaimer for possible bugs. An uninstaller/mod manager should come too. Winners are paid monthly dues/royalties (25%?) Via paypal. No expensive mailing. Everyone wins.
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Ashley Hill
 
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Post » Sat Feb 19, 2011 1:09 am

Unfortunately, PS3s don't get mods. So heres my suggestion.

Monthly mod contests. The top mods (1-5, depending on size) then get picked up as user content (Little Big Planet?) Get sent to PSN/Live as low cost dlc (.99 - 3.99). Most of the work is done, obsidian / bethesda needs a very small team of polishers to release it.Mods are to be released with a disclaimer for possible bugs. An uninstaller/mod manager should come too. Winners are paid monthly dues/royalties (25%?) Via paypal. No expensive mailing. Everyone wins.

the only problem with your idea is that Beth would rather hire the best moders than muck about paying them a drible of royalties
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Chase McAbee
 
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Post » Sat Feb 19, 2011 3:20 am

How would anyone know how far it goes beyond the information already found/given up to this point hmm? thread is really not required, no one knows more than whats already given beyond the Devs
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carley moss
 
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Post » Fri Feb 18, 2011 11:13 pm

Unfortunately, PS3s don't get mods. So heres my suggestion.

Monthly mod contests. The top mods (1-5, depending on size) then get picked up as user content (Little Big Planet?) Get sent to PSN/Live as low cost dlc (.99 - 3.99). Most of the work is done, obsidian / bethesda needs a very small team of polishers to release it.Mods are to be released with a disclaimer for possible bugs. An uninstaller/mod manager should come too. Winners are paid monthly dues/royalties (25%?) Via paypal. No expensive mailing. Everyone wins.

That makes too much sense !! Hey, is this RocheClip from the OFP forums ?
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Brittany Abner
 
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Post » Fri Feb 18, 2011 8:39 pm

That makes too much sense !! Hey, is this RocheClip from the OFP forums ?


Yes it is ;-)
Left that forum after they sold packaged dog crap that was marketed as The Best Ever. Talked a good game. Too bad they couldn't make one.
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Helen Quill
 
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Post » Sat Feb 19, 2011 11:45 am

the only problem with your idea is that Beth would rather hire the best moders than muck about paying them a drible of royalties


I apologize for the back to back posts, but nearly all of my posts come from my Sony X10 Android. Not my Pc.

Then how about say $200 via paypal per winner? Or cheque? Direct Deposit?

It should be quite easy to make $100,000 / dlc. Thats just about 25,050 sales across 2 platforms. Easy cash flow, low investment. Less tax and fees.

ARE YOU LISTENING BETHESDA / OBSIDIAN?
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Danielle Brown
 
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Post » Sat Feb 19, 2011 2:21 am

I apologize for the back to back posts, but nearly all of my posts come from my Sony X10 Android. Not my Pc.

Then how about say $200 via paypal per winner? Or cheque? Direct Deposit?

It should be quite easy to make $100,000 / dlc. Thats just about 25,050 sales across 2 platforms. Easy cash flow, low investment. Less tax and fees.

ARE YOU LISTENING BETHESDA / OBSIDIAN?

Any submissions would likely require a release of ownership outright to Bethesda. (which some wouldn't mind, if it meant that their mod became official ~and presumably with name credit)
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 1:14 am

Some drinks will effect dehydration, would be good to have some outfits cause it as well. Some outfits to help slow it, like a hat. It would be great for dehydration to slow at night and be worce during. But I don't think dehydration works like that. If I remember right a dev once said you can become just as dehydrated during a cold night as you can during a hot day.
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Alex Blacke
 
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Post » Fri Feb 18, 2011 11:34 pm

I doubt it be that detailed, seam to just eat data for what in the end creates more annoyance then immersion. It′s suppose to be a game for fun, not a VR simulator where you need to check 10 stuff before doing anything.


hardcoe will be basically if you actually lived there, rather than being in God mode the whole time.
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Darren Chandler
 
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Post » Fri Feb 18, 2011 8:50 pm

to be blunt all "hardcoe" does is subtract what? about 30-50 pounds of avalible carying load for food-water and ammo, and eliminates the "I have 14k rounds of every type of ammo in the game" oh and yah it makes you pop a stim at the start of a fight.

Id say its efectivly mid way between dificulty levels for every level but the hardest.
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Rachel Briere
 
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Post » Sat Feb 19, 2011 12:50 am

I apologize for the back to back posts, but nearly all of my posts come from my Sony X10 Android. Not my Pc.

Then how about say $200 via paypal per winner? Or cheque? Direct Deposit?

It should be quite easy to make $100,000 / dlc. Thats just about 25,050 sales across 2 platforms. Easy cash flow, low investment. Less tax and fees.

ARE YOU LISTENING BETHESDA / OBSIDIAN?


ok first off, Bethesda would need to go in and do bughunting and QA work after the fact, and often with poor documention. also they would need to stip out any high rez texturs and some of the animations and effects that are not suported on Xbox or properly suported on the PS3, and make sure that no inapropreate content slips in.

they would also need to make sure that said mod did not include items created by other people. most of the Big mods have over a dozen people who contributed bits and pieces to it. many of them not realy that well IDed. (one mod I know of lists 37 people AND also mentioned that there were others that he knew he missed because they had contributed bits to the mods he had borrowed items from)

Incidentaly that creats a whole new can of worms because some people insist on THERE mods being free. Im one of them.

Quite frankly while I peronaly have no problem with Beth makeing money from the game, and have payed for all of the DLC they have made for all of there games, any mods I have put out are strictly going to places that allow free access to them. Period, End of discution. If Beth wants to put my stuff up for free distribution to Xbox and PS3 thats fine with me.

Also like I pointed out, Bethesda has a history of trying to hire people who make the better mods. (depending on the subcompany of Zenimax, between half and 80% of the current staff made mods for Morrowind, Quake Obivion or other games created by that company)
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Lisa Robb
 
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Post » Sat Feb 19, 2011 11:03 am

Quite frankly while I peronaly have no problem with Beth makeing money from the game, and have payed for all of the DLC they have made for all of there games, any mods I have put out are strictly going to places that allow free access to them. Period, End of discution. If Beth wants to put my stuff up for free distribution to Xbox and PS3 thats fine with me.
I'm pretty sure (though its just a guess) that releasing an Xbox or PS3 product would cost them a separate licensing fee; They can't do it for free for the consoles.

**There was an thread on this earlier...
http://www.gamesas.com/index.php?/topic/1116060-if-we-xbox-360-people-cant-mod/page__view__findpost__p__16388900
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Czar Kahchi
 
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Post » Sat Feb 19, 2011 1:58 am

I'll be interested to see how easy it will be to expand the hardcoe hunger thirst sleep. I've got a pretty over the top needs mod for FO3 that I'll probably be porting to New Vegas at some point (running and fighting make you hungrier and dehydrated faster, you'll dehydrate faster on hot/humid days, foods have calories, protein, and nutrients, different alcohols increase your blood alcohol content by different amounts, power armor recycles your waste for water, and reduces the calories you burn since its doing part of the work). I'm sure I could just copy it over almost exactly as is, and have the users disable the game's existing HTS, but I'm hoping they include a bunch of new script functions, HUD elements, and penalties related to eating, drinking, and sleeping that I'll be able to expand on, rather than everything just being hard coded and stuck as it is.
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Sian Ennis
 
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Post » Sat Feb 19, 2011 6:24 am

Better not use any o' my variable actor values for hunger or thirst.
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Budgie
 
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Post » Fri Feb 18, 2011 10:49 pm

so i was wondering in the say colder places would you need to wear say warm clothes or find a nice place to sleep or set up a campfire before sleeping and in the desert would you need to hydrate more? or is it going to be the same wherever you are which kinda doesn't make sense btw no weird advlt pun intended in title ;)


hardcoe is deep, but not that deep. Apparently it's impossible to avoid the advlt related puns with the words "hardcoe" and "deep" in the same sentence... :whistling:
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Lil Miss
 
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Post » Fri Feb 18, 2011 7:21 pm

I'll be interested to see how easy it will be to expand the hardcoe hunger thirst sleep. I've got a pretty over the top needs mod for FO3 that I'll probably be porting to New Vegas at some point (running and fighting make you hungrier and dehydrated faster, you'll dehydrate faster on hot/humid days, foods have calories, protein, and nutrients, different alcohols increase your blood alcohol content by different amounts, power armor recycles your waste for water, and reduces the calories you burn since its doing part of the work).


.... are you joking? Is he joking? :mellow:
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Kieren Thomson
 
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Post » Sat Feb 19, 2011 3:51 am

Morrowind had diseases in it, and for the most part they were more of an annoyance than something you had to really worry about. If you racked up more than 2 however the negative effects stacked and became a problem. It wouldn't be too difficult to implement, though its pretty late in the game. For instance certain areas have a predetermined chance for becoming sick with a regional plague, or certain monsters have a chance of infecting you in combat, or if you eat the wrong thing...

Thing it that all these could be healed just as easily as detoxing in FO3. They were just minor issues that some praying and gold could get rid of. They didn't add a whole lot to the experience other than getting sick everytime an undead punched you..

Im all for having to manage hunger/thirst/resting but it shouldn't be like the Sims where i have to manage 3 square meals a day and taking a crap. Having to carry food and noncombat essentials requires alot more thought than just, "Bring my 130 stimpacks and 500000 5.56 ammo along" since these items will have wieght. This makes every little fight that much more strategic
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lauren cleaves
 
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