How does basic IO work?

Post » Fri Jun 22, 2012 1:02 am

All I need is for the player to cast a spell bringing up a messagebox that you can type a number into, and then that sets a GlobalVariable.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Thu Jun 21, 2012 12:42 pm

At the moment you cant use default CK to create message box's with text inputs. Depending on what exactly you are going for I guess you could create a message box with a %x number linked to a global variable, set 2 or more of the buttons to incriment up or down that number then the last button to accept. kinda hard work around but some modders have done well with it for example http://skyrim.nexusmods.com/mods/14819.
Maybe SKSE has a solution?
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Fri Jun 22, 2012 1:35 am

why not just have buttons with numbers 0-9 and tell them to choose twice?

1st choice = number chosen x 10
add that to the second choice and you've got yourself a 2 digit number
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Thu Jun 21, 2012 2:55 pm

why not just have buttons with numbers 0-9 and tell them to choose twice?

1st choice = number chosen x 10
add that to the second choice and you've got yourself a 2 digit number

That would work, but it's just a horrible interface. I'd rather keep it the way it is now with limited options. I think 10 options is enough. Hopefully. We'll see.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm


Return to V - Skyrim