How does Bladesman work?

Post » Mon May 28, 2012 2:11 pm

I recall reading that the "Critical" damage referred to in the perk description is just the base sword damage (unmodified) added to the attack that is a critical.
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Mrs Pooh
 
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Post » Mon May 28, 2012 1:25 pm

I only ask because I'm trying to choose between Bladesman or Purity. I think Purity might be better if the damage is only base weapon damage unmodified, because that's only 16-20 damage max per critical? with only a 20% chance, seems the lesser of three when compared to the other two weapon mastery perks.
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Susan Elizabeth
 
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Post » Mon May 28, 2012 4:58 pm

Anyone know for sure? =3
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Ria dell
 
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Post » Mon May 28, 2012 2:32 am

A 20% double damage chance equals 20% overal damage gain.

EDIT: The description also implies that 2nd and 3rd levels increases also the damage dealt on criticals.
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Ashley Campos
 
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Post » Mon May 28, 2012 9:25 am

A 20% double damage chance equals 20% overal damage gain.

EDIT: The description also implies that 2nd and 3rd levels increases also the damage dealt on criticals.

Rank 1: Attacks with swords have a 10% chance of doing critical damage.

Rank 2: Attacks with swords have a 15% chance of doing critical damage.

Rank 3: Attacks with swords have a 20% chance of doing critical damage.

Where in that is it implied that each rank effects damage done instead of chance of doing "Critical" Damage?

Now, are we talking double unmodified base damage of a weapon, or modified + upgraded double damage? There is a huge difference here in the matter of damage possible, and I'd just like it to be clear on which one it is. 20% unmodified damage is 16-20 damage dealt as "Critical" damage, 20% chance every swing to deal 20 more damage? =3 seems a little pointless when every swing is automatically doing 100s of damage or more when finally maxed. Even more so when maces ignore 75% of armor increasing dps done by a tremendous amount. I haven't tried axes bleed effect, but normally any DoT is very good, even more so when fighting groups of enemies or I can imagine those dragons, that's more damage dealt while they're flapping around, which overall decreases downtime (AKA when you're just standing there shooting your bow/magic at a dragon who has uncanny dodge abilities while in the air).
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Imy Davies
 
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