It is a canine of sorts, so I just basically made a new race with a new skin and armor addon that matched my new mesh. Other than that, the race is a wolf. The only problem I'm having is, while the thing moves around, the mesh itself is static. In other words, the thing translates, but it doesn't have any moving parts.
Does anyone know anything about how meshes and skeletons are matched up? I can see that the wolf mesh is nothing more than a trishape, so I can't figure out how this works. Also, the fox and wolf both operate off of the same skeleton, so I guess things with different shapes can use the same skeleton just fine. This is confusing.
EDIT: Apparently testwolf is a bad example. Looking at a fox, they have a bunch of nodes referenced to each part of the body. I'm willing to bet that the name of these nodes is referenced by the .hkx file for relative positional movement. Ergo I need to copy all of these nodes in and adjust their positions. I think.
