So how does the texture detail setting work?

Post » Wed May 30, 2012 10:45 pm

Hi, Im just curiouse as to how this works. In the launcher you have settings for AA, AF, render distance, texture detail ect ect. Im wondering how the setting for texture detail works? Does it make the game load mip maps? does the game load the textures at a lower resolution? (is what I just said redundant?)

Im curiouse because bethesda released the HD DLC a few months after the game came out. Its a decision im having trouble understanding. If they had higher res versions of these textures, why not include them in the initial DL instead of the low quality ones they included?

Can we not just turn the detail down if needed?

I know bethesda wanted a similar experience across all platforms. This also makes no sense to me; are they afraid console players would complain "the PC version looks so much better than the xbox version!?" and then there would be a huge boycott? Their stupid if they think that would happen...anyone understand their mentality in all this?

Thanks!


(Im trying to understand the industry, horrible quality textures seem to be the norm on PC now...)
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Matt Terry
 
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Post » Wed May 30, 2012 10:15 pm

The difference between low and high textures is the number of Pixels in the texture. Not sure of the exact numbers, but low is like 256 by 256, high is 1024 by 1024. The Hi Res Pack I think was 2048 by 2048. The textures are the same size, just more pixels, and hence sharper on screen.

The reason is was not released with the PC game is the Hi Res pack will not run on 32bit OS's. It makes the game unstable.
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Laura-Lee Gerwing
 
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Post » Wed May 30, 2012 8:03 pm

Ah, makes sense. Didn't realize it caused issues on 32 bit OSs.

Works how I though though, thanks.
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Tyler F
 
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