Ya they all seem useless lol. Any mods which add better ones?

http://www.newvegasnexus.com/downloads/search.php
Nexus should have some, not a PC user myself so don't know any off the top of my head.
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http://www.newvegasnexus.com/downloads/file.php?id=36194
Addictionism - 75% addiction chance, 1.33 addiction duration.
Fat Backpack - +40 max carry weight, 80% equip speed.
Gourmet Chef - Cooked food gives 25% more health, raw ingredients give 33% more health, only 66% health from stimpaks and super stimpaks
Ready For Battle - 150% weapon draw speed, 75% reload speed
Refresh-o-man - +20 AP, 120% AP cost, 120% AP regen
Trader - 80% buy price, 80% experience gain
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http://www.newvegasnexus.com/downloads/file.php?id=35841
Bloody Mess; Enables Bloody Mess / Enables Bloody Mess.
Bruiser; +2 Strength / Melee Attacks are 20% slower.
Cautious; 20% Weapon Range / -10% penalty to hit.
(A combination of the Cautious Nature Perk and the Red Scare Trait)
Chem Reliant; 50% Addiction Duration / 2x Addiction chance.
*Chem Resistant; 50% Addiction Chance / 50% Positive Effect Duration.
Family History; +15% Limb resistance / -10 Speech
(Once I heard that line from Doc Mitchell, I had to make it.)
Fast Metabolism; +10% Healing bonus / -10% Radiation and Poison Resistance.
(Fast Metabolsim perk became Medic)
Feral Child; +5 Survival, Sneak, Guns, Melee, and Unarmed / -5 Barter, Speech, Science, Energy Weapons, and Repair.
(Another one from Van Buren)
*Finesse; +10 Critical Chance / -25% damage.
(Finesse perk replaced with More Criticals)
Gifted; +1 to all stats / -5 to all skills, -2 skill points at level up.
*NightPerson; +1 to both Intelligence and Perception at night / -1 during the day.
One Hander; +20% to hit with One Handed Weapons / -40% to hit with Two-Handers
One in a Million; An extremely rare chance to gain a guaranteed Critical Hit that deals devastating Critical Damage. / It is an extremely rare chance.
(Short version: On the frame Critical Hit Chance/Damage is rolled, you have a 1% chance to deal 500x critical damage.)
Skilled; +5 to all Skills, +2 Skill Points at level Up / -20% XP gained.
# +5 to all Skills, +2 Skill Points at level Up / -30% XP gained.
NVSE +5 to all Skills, +2 Skill Points at level Up / Increase Perk Rate by 1
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http://www.newvegasnexus.com/downloads/file.php?id=37167
bloodymess - more violent death animations
bruiser - +2str -25action points
chemreliant - 50% more chance to get addicted 50% faster
recovery form addiction
chemresistant - 50% less chance of addiction, chem
duration -50%
fastmetabolism - +2healing rate, -10% rad and poison resist
finesse - +10% critt chance -30% dmg
gifted - +1 to each special -10% to all skills -5 skill points per level
jinxed - less luck for everyone !
nightperson - +2 per int during the night -2 int per during the day
onehander - +20% chance to hit with 1 hand pistols -40% chance to hit with 2 handed guns
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http://www.newvegasnexus.com/downloads/file.php?id=35712
One Hander - replaces perk Gunslinger. You have -40% to hit with two-handed weapons, and +20% to hit with weapons that only require one hand.
Night Person - replaces perk Night Person. You get a -1 modifier to intelligence and perception from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.
Chem Resistant - replaces perk Chem Resistant. Chemicals only affect you half as long as normal, but your chance to be addicted is also only 50% of normal.
Bruiser - Your Strength is +2, but you lose 20 action points.
Gifted - All seven stats have a +1 modifier. You receive 3 less skill points per level.
Red Scare - You are paranoid in the extreme and think that everyone around you may be trying to do you in. Your effective PE is +2 for purposes of determining sight range, but your shaky nerves in combat give you a -25 penalty to hit chance.
Bloody Mess - replaces perk Bloody Mess. By some strange twist of fate, people around you die violently. You always see the worst way a person can die.
Cannibal - Now Cannibal is trait.
Finesse - replaces perk Finesse. Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. All of your attacks do -30% damage. Your critical chance is increased by 10%.
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http://www.newvegasnexus.com/downloads/file.php?id=36370
This mod adds 15 new traits to the game. The code for each trait is listed beside the title. The list of traits includes:
Baysplosions! (xx004182)
You live in a very, very flammable and explosive world. The radius of all explosions is now double the normal value.
Brawny (xx000AE1)
Requires: Strength < 9
You're as strong as a brahmin and just about as slow. Your Strength is increased by 2 points but you gain 25 fewer action points due to your massive bulk.
Cyborg (xx004187)
You're part man, part machine. The machine in you increases your attack speed and Damage Threshold by 10%. Unfortunately, it also halves the duration of all positive chems and the effect of all healing items.
Deadly World (xx004181)
You live in a deadlier world than most. All damage thresholds are half their normal value - you and your enemies will do much more damage.
Enlightened (xx0021D7)
Requires: Charisma, Intelligence, and Perception < 10
You are an enlightened and noble soul, seeking to solve your problems with speech and intellect over violence. You gain a +1 bonus to Charisma, Intelligence, and Perception but all action point costs are increased by 50% due to your combat paralysis.
Ghoulish Vigor (xx002796)
You've been exposed to so much radiation that you're now more ghoul than human. You gain 50% radiation resistance but healing items only have 75% of the normal effect.
Human Fish (xx002d66)
You have gills! You can breath water and you take no radiation when drinking from irradiated water sources but your poison resistance is 10% lower, due to your unique physiology.
Junkie (xx004183)
You really love your chems. The duration of all chems is doubled but you're twice as likely to become addicted.
Skilled (xx001EF2)
You take pride in your own skill, shunning the use of mechanical aid in combat. You gain 3 additional skill points per level but regain action points at half the normal speed.
Strange Luck (xx0024B7)
Requires: Luck 8-
Your luck tends to run to extremes, both good and bad. You gain a +2 bonus to Luck but your enemies have a 10% greater critical hit chance.
Sturdy Frame (xx0021D8)
You really drank your milk as a youngster - you have strong bones and a sturdy frame. All limb damage is reduced by 50% but you suffer a -1 penalty to Agility due to stiff joints and ligaments.
Superior Physique (xx001EF8)
Requires: Agility, Endurance, and Strength < 10
You're built like a professional athlete and you rarely get sick. You gain a +1 bonus to Agility, Endurance, and Strength but your superior immune system halves the duration of all beneficial chems - even stimpacks!
Swift (xx002D68)
You have the build of a long-distance runner, which is great for cross country treks but lousy for weapon play. Your run speed is increased by 20% but all weapon Strength requirements are increased by one.
Thief (xx004185)
You're a thief born and bred - and everyone in the wasteland knows it. Your Lockpick and Sneak skills are increased by 15 points but the price of all items is increased by 25%, as most merchants don't want to fence your stolen goods.
True Grit (xx002D5B)
You can shrug off minor wounds with nothing but a grimace and a snarled curse word. You gain +5 to overall Damage Threshold but your action points are reduced by 25 due to your stalwart stance and nature.
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