» Mon Jun 18, 2012 6:56 am
They re-wrote it entirely from scratch, so it's not quite as simple as changing something that wasn't broken.
Basically, the compiler no longer looks inside any data files - scripts are completely separate - so it will be unable to recognise any editorIDs. The Creation Kit itself can, of course, recognise editorIDs, so if you use them as property names there's a button to auto-fill them when editing your properties.
I've written a short tutorial on this, as it's a very frequently asked question, which you can find on my website - http://www.cipscis.com/skyrim/tutorials/editorids.aspx
Cipscis