» Mon Jun 18, 2012 3:12 pm
Script? What script? The instructions I was given say:
"create an xmarker in the cell and set it's state to initially disabled. then place the trophy where you want it and set its enable parent to the xmarker. then go into the quest stage you want to activate the trophy and in the log entry window create a new log, then in the papyrus fragment window type "decoratemarker.enable()" and click on properties in the fragment window and add a property of type object reference called decoratemarker and click ok. then click on the property you just created and click the edit value button. click pick reference in render window and double click on the xmarker you created. click ok a bunch of times to close the windows save and test it. it should work"
I get as far as "click on properties in the fragment window and add a property of type object reference called decoratemarker and click ok." and it spits out all of those errors I pasted to you.
Update::::
I tried this:
Create an XMarker.
Set XMarker as Initially Disabled.
Place down the object you want as your trophy.
Set the trophy's Enable Parent to the XMarker.
Click on the XMarker, open up the reference window, go to scripts, create a new script.
Leave the line called Extends as ObjectReference.
Click the script, click on properties. Set the XMarker as the reference.
Addendum::::
I went under the quest window. After writing decoratemarker.enable() in the papyrus fragment for the quest stage that completes the quest I went to the scripts tab, clicked the quest's script that begins with QF. I clicked properties. decoratemarker was already under there, but it had no reference attached. I chose the Xmarker, and now I get no error messages spit out at me. Wish me luck, going to test it right now!
Result::::
*sigh* Even though it no longer spit errors out at me, upon completion of the quest the trophy in question did NOT APPEAR. I guess I did something wrong. Any idea why it isn't appearing?
This is the error it spit out at me before:
Starting 1 compile threads for 1 files...
Compiling "QF_MG01_0001F251"...
c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_MG01_0001F251.psc(265,25): script property DecorateMarker already defined
c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_MG01_0001F251.psc(265,25): script variable ::DecorateMarker_var already defined
c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_MG01_0001F251.psc(265,25): script property DecorateMarker already has a get function defined
c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_MG01_0001F251.psc(265,25): script property DecorateMarker already has a set function defined
No output generated for QF_MG01_0001F251, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_MG01_0001F251
also, the script reads:
Scriptname aaaKoiTrophyTestScript2 extends ObjectReference
ObjectReference Property DecorateMarker Auto