How do I enalbe binormals and tangents?

Post » Thu Jun 21, 2012 3:37 am

I see some objects have binormals and tangents enabled that give a much more deep normal map look , how do I enalbe that? I can't seem to get it working or is there any setup to do ?
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Lisa
 
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Post » Thu Jun 21, 2012 10:54 am

Nvm solved....
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SHAWNNA-KAY
 
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Post » Thu Jun 21, 2012 11:15 am

Can you share how you solved it? Thanks.
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Michelle Chau
 
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