How Enemy Fighting Mechanics Should Be

Post » Sat Jul 14, 2012 12:19 am

There are different kinds of enemies in Skyrim but many of them are killed the same dull way, whether it be flailing a weapon at their faces or shooting lightning bolts at the creature. It seems as if many of the enemies don't have different techniques, advantages and disadvantages, that set themselves apart from each other.

What if a bear could maul the player into a tree. This could occur even if the player had a full set of daedric armor or they just had robes on. This would be an advantage to the creature and would create diversity and difficulty for each play style. Maybe a quick thief would need to dodge the bears charge and a heavy armored warrior could block at the right time and dissipate the blow or they would be thrown off their feet.

Another example: if someone enters a crypt of druagrs. The druagrs could poison the player if they were in their presence. A percent of the players health could steadily decrease making each fight with them challenging no matter how strong the player is. As the player gets higher leveled the stronger druagr could poison the player at a faster rate. Enemies should have a unique advantage over the player which could occur even if the player were very strong.

As it is, the gameplay can be very boring at times. Traveling in the wild, the player encounters a few easily killed, lone wolves--annoyances rather-- a friendly bear, and the occasional giant or two. A sense of fear and involvement is severely lacking, sometimes even non-existent.
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cutiecute
 
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Post » Sat Jul 14, 2012 10:57 am

mmmmh excellent another thinker :)
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Nymph
 
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Post » Sat Jul 14, 2012 11:02 am

There are different kinds of enemies in Skyrim but many of them are killed the same dull way, whether it be flailing a weapon at their faces or shooting lightning bolts at the creature. It seems as if many of the enemies don't have different techniques, advantages and disadvantages, that set themselves apart from each other.

What if a bear could maul the player into a tree. This could occur even if the player had a full set of daedric armor or they just had robes on. This would be an advantage to the creature and would create diversity and difficulty for each play style. Maybe a quick thief would need to dodge the bears charge and a heavy armored warrior could block at the right time and dissipate the blow or they would be thrown off their feet.

Another example: if someone enters a crypt of druagrs. The druagrs could poison the player if they were in their presence. A percent of the players health could steadily decrease making each fight with them challenging no matter how strong the player is. As the player gets higher leveled the stronger druagr could poison the player at a faster rate. Enemies should have a unique advantage over the player which could occur even if the player were very strong.

As it is, the gameplay can be very boring at times. Traveling in the wild, the player encounters a few easily killed, lone wolves--annoyances rather-- a friendly bear, and the occasional giant or two. A sense of fear and involvement is severely lacking, sometimes even non-existent.

http://www.youtube.com/watch?v=oy__xdOfIAQ Like this?
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Aaron Clark
 
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Post » Sat Jul 14, 2012 5:42 am

http://www.youtube.com/watch?v=oy__xdOfIAQ Like this?

well, Skyrim isn't built for hard core rpgers, although diversity would be nice.
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Beat freak
 
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Post » Sat Jul 14, 2012 11:46 am

Dark souls has greater, more in depth, and generally awesome fighting mechanics. Skyrim should be even better than that but it looks like they took an uncreative route.
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Holli Dillon
 
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