For example, I'm designing a perk that will make big, burly, scary players more intimidating (and thus, more likely to win intimidation speech challenges). One of the possible variables I'm given is "Mod Player Intimidation", which seems about right. I decided to "Multiple Value" by, say, 1.20 -- which, in theory, would make the player more scary by 20% of their base scariness (as determined elsewhere). But that won't work if intimidation works only on whole value numbers or relies on large numbers (which could make this really overpowering, compared to just adding a flat value).
Any recommendations?
