How do i get the same % from a disenchanted item?

Post » Mon Jun 11, 2012 6:16 pm

Hi!

I would like to know what to advance to get the same value on enchanted gear as from the ones I disenchant.

I know its not the value of the item I disenchat, its the magic or boost...
But I like to get the most value out of it when I find a good thing to enchant for myself...

If I would like to have a hood with 100% regen of magic, but now I can only get 30%
What do I need to advance/put perks in/level to get the highest possible value? Or is it only depending on what soul I use to enchant it with?

I hope you understand what I mean...
eg:
If I disenchant a robe or likewise mage-gear that I have found or even bought. It has like + 150% magica and 30% lesser cost to cast conjuration.
Now I get the knowledge to enchant something that boost magica and aslo lesser cost for casting conjuration.
If I try to get the same good value on a good robe or hood later on, what is needed to get the same good value or even better.

Now I go for enchant and smithing like a madman...and If I only knew what to do to get the highest possible % of everything I would follow your tip.

Thank for any answer
/Stefan
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Emma Copeland
 
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Post » Mon Jun 11, 2012 3:53 am

To get the very best, you need a grand or black soul and ALL the relevant enchanting perks. You want the best, you have to invest a lot of your character into it, at the expense of more combat perks.
The fortify skill and fortify regeneration is always fixed at 10% regeneration regardless of skill or soul, only the reduce casting cost element changes.
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-__^
 
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Post » Mon Jun 11, 2012 10:00 am

Basically need 100 in enchanting, grand or black soul, 5 ranks enchanter (first perk on the tree) and pretty much the middle line of the skill tree. If you want better damage enchantments like fire or frost damage weapons you need the left side of the perk tree.

Power of enchant depends on skill, soul, perks, and any fortifying enchant via potions.

Also check here: http://www.uesp.net/wiki/Skyrim:Enchanting
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Penny Wills
 
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Post » Mon Jun 11, 2012 5:13 am

I would like to add, that getting a high return on enchanting items is tough.

When you disenchant, you only lear the enchantment - not the point value assigned. (like 50% frost resistance - you just learn "frost resistance")

When you enchant an item, the high your character level and enchanting with perks, soul gem used, and any potions you can take will contribute to how much "bang for the buck" you get back. I have 100 Enchanting, but could probably add a few perks in there, and I still don't get as high an enchantment as I would like!

Hope this helps a bit....
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maddison
 
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Post » Mon Jun 11, 2012 1:51 pm

The higher your enchanting level, and the higher level the soul gem is, the higher the percentage will go.

Eventually, when you max out enchanting, you'll get the max percentage.

Good luck.
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Je suis
 
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Post » Mon Jun 11, 2012 5:56 am

From my experience enchanting is probably the hardest skill to level in this game with smithing being the easiest. Alchemy takes a while too but the materials for it are easily picked up for free during your travels. Enchanting takes rather hard to find soul gems and it takes a crap ton of them. I have yet to max it out on any of my characters meaning I am unable to do the best enchants. However I keep reading that maxxed out enchanting quickly leads to an overpowered character and boredom so I'm not sure I really want to reach that level anyway.
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Teghan Harris
 
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Post » Mon Jun 11, 2012 7:41 am

To get true great enchantments. Get enchant to 100, take all five of the enchanter perks, take the enchantment perks that make enchantments better. Also get alchemy to 100. Now make a full suit of armor that raises alchemy, and use fortify enchant potions when you do so. Now wear that suit of alchemy enchant armor and make super fortify enchant potions.

That will greatly increase your enchantments power. By the way don't bother enchanting magicka regen. Your magicka regen drops to almost 0 when you are in combat regardless of what your magicka regen is. Better off using the enchantments that make your spells cheaper... even 0 cost.

Yes maxing enchant can make the game very easy. You can also abuse it to make smithing and alchemy insanely powerful as well. If you get smithing over 90(might be lower) without ANY smithing perks, and you wear a full suit of enchant smithing armor/clothes you can improve any armor or weapon to legendary... again that is with 0 smithing perks. If you are playing a mage and use enchant to drop spell cost to 0 it is very useful and makes the game playable after level 40(without 0 cost spells playing a mage can get very difficult late game). If you are playing a warrior or thief enchanting can be really game breaking. Plan on playing on master and it still being to easy.
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yessenia hermosillo
 
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Post » Mon Jun 11, 2012 8:12 am

-100 Enchanting Skill
-5/5 Enchanter
-1/1 Insightful Enchanter
-1/1 Corpus Enchanter
-1/1 Extra Effect
-Grand/Black Soul Gem

To improve this further you drink a Fortify Enchanting potion before hand. Natural cap for Fortify Enchant potions is set at 25%. To make this you will want to have first invested in Enchanting and Enchant a set of gear with Fortify Alchemy. You can Fortify Alchemy & Smithing on one set:
-100 Alchemy skill
-5/5 Alchemist
-1/1 Physician
-1/1 Benefactor
-Blue Butterfly Wings & Snowberries (easiest ingredients to make Fortify Enchant out of)

You can obviously get it higher by exploiting. This is the non-exploit way to obtain max enchant %s.
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Brandon Bernardi
 
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Post » Mon Jun 11, 2012 7:31 pm

To get true great enchantments. Get enchant to 100, take all five of the enchanter perks, take the enchantment perks that make enchantments better. Also get alchemy to 100. Now make a full suit of armor that raises alchemy, and use fortify enchant potions when you do so. Now wear that suit of alchemy enchant armor and make super fortify enchant potions.

That will greatly increase your enchantments power. By the way don't bother enchanting magicka regen. Your magicka regen drops to almost 0 when you are in combat regardless of what your magicka regen is. Better off using the enchantments that make your spells cheaper... even 0 cost.

Yes maxing enchant can make the game very easy. You can also abuse it to make smithing and alchemy insanely powerful as well. If you get smithing over 90(might be lower) without ANY smithing perks, and you wear a full suit of enchant smithing armor/clothes you can improve any armor or weapon to legendary... again that is with 0 smithing perks. If you are playing a mage and use enchant to drop spell cost to 0 it is very useful and makes the game playable after level 40(without 0 cost spells playing a mage can get very difficult late game). If you are playing a warrior or thief enchanting can be really game breaking. Plan on playing on master and it still being to easy.

OP, don't do any of what was recommended above if you still want to feel like there's a bit of challenge left in fights. The above method is an exploit for the crafting system that gives you overpowered gear for any level.
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Louise Andrew
 
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Post » Mon Jun 11, 2012 10:32 am

OP, don't do any of what was recommended above if you still want to feel like there's a bit of challenge left in fights. The above method is an exploit for the crafting system that gives you overpowered gear for any level.

That isn't exploiting genius. Exploiting is using the Restoration Potion glitch or using and Alchemy Enchanted Circlet & the Falmer Helmet.
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Jack Moves
 
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Post » Mon Jun 11, 2012 8:36 am

That isn't exploiting genius. Exploiting is using the Restoration Potion glitch or using and Alchemy Enchanted Circlet & the Falmer Helmet.

I'm fairly certain the developers never intended for potions to be used to increase Enchanting effectiveness by a number that can't be properly displayed on the screen, especially if someone didn't take any perks in Enchanting. And there's no way for you to naturally get your crafting skills to those levels without repeatedly cycling through buffs until all your crafting skills are at x-thousand percent effectiveness.
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Spooky Angel
 
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Post » Mon Jun 11, 2012 9:19 am

I'm fairly certain the developers never intended for potions to be used to increase Enchanting effectiveness by a number that can't be properly displayed on the screen, especially if someone didn't take any perks in Enchanting. And there's no way for you to naturally get your crafting skills to those levels without repeatedly cycling through buffs until all your crafting skills are at x-thousand percent effectiveness.

This has nothing to do with "numbers that cannot be properly displayed on screen". Neither I nor the guy they were quoting was talking about that. Further, they weren't talking about not taking Perks in Enchanting but Smithing Perks. You can naturally get your crafting skills to make +25% Fortify Enchanting potions. That is the soft cap UNLESS you exploit. Taking Perks for Enchanting and using Fortify Alchemy to make Fortify Enchant until you hit soft cap is not exploiting.
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Sara Johanna Scenariste
 
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Post » Mon Jun 11, 2012 1:50 pm

This has nothing to do with "numbers that cannot be properly displayed on screen". Neither I nor the guy they were quoting was talking about that. Further, they weren't talking about not taking Perks in Enchanting but Smithing Perks. You can naturally get your crafting skills to make +25% Fortify Enchanting potions. That is the soft cap UNLESS you exploit. Taking Perks for Enchanting and using Fortify Alchemy to make Fortify Enchant until you hit soft cap is not exploiting.

I think I see the problem. Look at the post I quoted:

To get true great enchantments. Get enchant to 100, take all five of the enchanter perks, take the enchantment perks that make enchantments better. Also get alchemy to 100. Now make a full suit of armor that raises alchemy, and use fortify enchant potions when you do so. Now wear that suit of alchemy enchant armor and make super fortify enchant potions.

I was never referring to your post, because it didn't exist when I was writing mine. I only intended to refer to Noxious's post, which is clearly about exploiting.
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Harry Hearing
 
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Post » Mon Jun 11, 2012 6:01 am

I think I see the problem. Look at the post I quoted:



I was never referring to your post, because it didn't exist when I was writing mine. I only intended to refer to Noxious's post, which is clearly about exploiting.

That isn't exploiting though. Wearing Fortify Alchemy gear to brew better Fortify Enchant potions is how the game is designed. Without exploiting, you can only get to 25%. That's wearing a Fortify Alchemy set, brewing a Fortify Enchant potion then enchanting a NEW Fortify Alchemy set after drinking the Fortify Enchant potion. That is how it is intended to work. Had Noxious mention using a Restoration potion and/or Falmer Helmet + Alchemy Circlet THAT would be exploiting because it is unintended. The whole point of Fortify Alchemy Enchant is to be able to make better potions. Considering you can make better Fortify Enchant and Smithing potions, I would say that is the design intent.
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Breautiful
 
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Post » Mon Jun 11, 2012 3:06 pm

OP, don't do any of what was recommended above if you still want to feel like there's a bit of challenge left in fights. The above method is an exploit for the crafting system that gives you overpowered gear for any level.
The enchanting potion is just an bonus, it does not give full effect, max weapon damage bonus is +40% as master with all relevant perks, you can raise it to +48%, 8% more as an master alchemist with all relevant perks and max gear with fortify alchemy.

The smithing potion is powerful but the enchanting potion is just an bonus.
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xx_Jess_xx
 
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Post » Mon Jun 11, 2012 7:12 am

The enchanting potion is just an bonus, it does not give full effect, max weapon damage bonus is +40% as master with all relevant perks, you can raise it to +48%, 8% more as an master alchemist with all relevant perks and max gear with fortify alchemy.

The smithing potion is powerful but the enchanting potion is just an bonus.

That 8% adds up when you consider you have it on 4 items. That's a 32% Skill increase on top of an already 120% Skill increase. That is so far overkill it isn't even funny. In most games, you would be doing good to deal 25% more damage TOTAL. 154% more without exploiting? wow...
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Paul Rice
 
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Post » Mon Jun 11, 2012 6:51 am

The makers of the game couldn't foresee someone using enchant and alchemy to buff each other.... REALLY? If 90% of players can figure it out on their own without even thinking very hard I think a game designer would be able to see it coming. The EXPLOIT caps your enchanting ability at 132%(100+32 fortifty potion). The game's natural fortify enchant potions cap at 25, so a 125% enchanting ability. So all that hard work, all those grand souls needed to make the alchemy enchant armor, getting enchant and alchemy both to 100... all that gives you a 7% increase in ability over the person who just has 100 enchant and buys a potion. What an exploit....... The designers knew that was there. Sorry it doesn't take a genius to figure out that fortify enchant potions make enchantments better and fortify alchemy enchants make alchemy better, so why not combine them. That 7% is your reward for getting both skills to 100, and then going through the trouble.

Now there are exploits in the game. The restoration/alchemy/enchant glitch was not meant to be in the game, and it is a true exploit being able to boost your enchant by over a million percent is clearly something that can ruin your game.
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courtnay
 
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Post » Mon Jun 11, 2012 4:20 am

Also note that there are limits to how high you can go on most enchantments, even with maxed enchanting and all the necessary perks. I'm pretty sure you can't enchant a head slot item to 100% magicka regen, for example. (this is without using the fortify restoration potion glitch, of course- there's really no limits if you choose to use that)
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Rachael
 
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Post » Mon Jun 11, 2012 10:28 am

The enchanting potion is just an bonus, it does not give full effect, max weapon damage bonus is +40% as master with all relevant perks, you can raise it to +48%, 8% more as an master alchemist with all relevant perks and max gear with fortify alchemy.

The smithing potion is powerful but the enchanting potion is just an bonus.

40% with just 100 enchant, and no potions. So even with a standard 25% fortify enchant potion it would be 45%, so using the alchemy armor getting to 48% there is only really a 3% advantage. So on 4 items that would be a 12% advantage on your already 180%(45x4). Whoohoo so game breaking.......
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Nikki Morse
 
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Post » Mon Jun 11, 2012 5:38 am

Ok...
Thanx for all the answers.
I have now realized it is "complicated" and takes looots of time.
Guess it's more fun to put my gamingtime and perks in other stuff first.
I think it's good enough with the gear I find/get or buy.
As mentioned, good enchant might be more of a bonus.
Think I leave until later and just enchant the gear and weapon before I selle it.

I will do conju and illution before i engage in enchanting..

/Stefan
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IM NOT EASY
 
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Post » Mon Jun 11, 2012 8:37 am

Be aware, though, that the higher you level, the slower it gets.

So, if you reach a high level and then start to enchant, you will boost your skill up, but you may not get enough level increases to get you perks...it's a bit of a balancing act.
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Heather M
 
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Post » Mon Jun 11, 2012 5:34 pm

By the way don't bother enchanting magicka regen. Your magicka regen drops to almost 0 when you are in combat regardless of what your magicka regen is. Better off using the enchantments that make your spells cheaper... even 0 cost.


Although I agree it is better to enchant for cost reduction, regen can still provide a boost. On my mage with a 340 magicka pool and wearing the Arch-mage Robes and Morkei mask I have 200% magicka regen. In combat I will regen a completely depleted magicka bar in 30 seconds. Just tested it while being beat on by a falmer.
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Lillian Cawfield
 
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