fGunSpreadSkillMult to -0.011250
fGundSpreadSkillBase to 1.125
and am currently satisfied with the results. But its been pointed out that after a certain skill level, PC gunspread will be gone or negligbile so the player will have no more incentive to increase the skill once it hits that point.
So im looking for a way to increase chances of a crit after a certain skill level. Say I wanted this crit chance bonus to start at +1% at skill 75 and end up with +10% at skill 100, how do i go about doing it?
Thanks in advance!
