How important is Enchanting and Alchemy on a Stealth charact

Post » Sun Jun 03, 2012 10:17 pm

Hello.

How important do you think Enchanting & Alchemy are for an Assassin/stealth character?

The enchantments I added to my companion's gear on my maxed enchanting mage were pretty great.

But I've been wondering if it's even worth investing perk points in either of those trees, obviously as a stealth character you're wanting to one shot your enemy with a bow or dual daggers etc. But with legendary daggers and the 15x damage perk, I'm wondering if Enchanting really good weapons with 2x enchantments or making powerful poisons is even needed.

For enchanting,

It's 9 perks to get the Extra Effect and Fire Enchanter perks. Which lets me enchant both weapons & armor with 2 enchantments.

Or, 6 perks, Enchanter 5/5. And 1 in Fire Enchanter. Which is basically just for enchanting weapons.

The latter seems less useful.

You get good enchanted armor from the Dark Brotherhood & Thieves Guild questlines, but I can't recall any great weapons from them.

Alchemy seems more useful than Enchanting at this point, as I can make good health and stamina potions as well as powerful poisons.

I'd like to add that I don't want to max these out very late in the game after getting the perks I know are useful already and completing the main storyline. I'd prefer to know if either one are worth leveling quickly and pumping perk points into.

Any opinions or feedback is very appreciated.

Thanks.
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sara OMAR
 
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Post » Mon Jun 04, 2012 3:02 am

On low levels it seems to help a bit more but with the right perks you don't really need either. At high levels I actually bought a crappy bow and used the worst arrows, just so enemies would stay alive long enough to die from the poison.
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Batricia Alele
 
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Post » Sun Jun 03, 2012 11:59 pm

Not very good. Dagger damage isn't increased by fortify onehanded enchantments (armsman works fine), as you can kill everything with a x15 (x30) backstab anyway.

Alchemy is probably most useful early on for fortify sneak potions, until your sneak skill gets up, and for slow/paralyze poisons.

If you get caught in a melee fight, absorb stamina is probably the best weapon enchant. You only need 1 stamina to make a double power attack, so having that on one of your weapons with a magnitude of just 1 will let you keep power attacking indefinately (or until the 3000+ charges runs out).
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Jessica Colville
 
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Post » Mon Jun 04, 2012 4:14 am

Unless you get hit with a frost effect though
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Abel Vazquez
 
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Post » Mon Jun 04, 2012 7:07 am

That'll drain all the stamina that a max magnitude absorb stamina enchant will give you (29) anyway ^^

Frost mages are best punished for their heathen stamina draining ways with the Sword of Ultimate Cheese (Windshear) :smile:
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Kelly Upshall
 
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