I've done some testing to see what variables effect gpu usage. I have a ASUS GTX 580 (782mhz) and used MSI After OSD for measurement. I have about 50+ textures mods installed using the STEP guide. I will list the variables I've found and the percentages are in terms of gpu load.
Settings (Initial); 8xQ AA, AFx16 and 2x Transparency Supersampling. Ultra everything except shadows on High. Condition: Standing on the stairs by Dragonreach overlooking the tree.
1# Ambient Occlusion (AO)
AO Off - 68-69%
AO Performance - 84% (+15%)
AO Quality - 99% (+30%) - This is with the Skyrim AO compatilbility setting.
AO Quality - 80% (+11%) - This is with the COD: Modern Warfare III setting. You may as well use the MW3 setting, looks the same and uses less of the GPU.
The rest of the variables were done when I OC'd to 860mhz with AO @ Quality but it makes no difference in showing the variances.
2# Triple Buffering
TB Off - 94%
TB On - 94%
TB makes no difference to gpu load but turning it off decreases vram by 17mb.
3# Transparency Antialiasing (TRAA) - 2x Supersampling was used in testing
No Supersampling - 90%
2 x Supersampling - 94%
Multisample - 90%
Multisampling in the Nvidia Control Panel does not affect gpu usage but using 2x Supersampling increase gpu load by 4%.
4# Shadows - No AO.
Shadows at High - 64%
Shadows at Ultra - 78% (+14%)
5# Texture Quality - No AO.
Hi-Res Textures DLC - 64%
S.T.E.P Textures - 64%
STEP textures are textures much higher than the DLC ones. They are typically 2048 and higher while DLC are 1024 or lower. Texture quality has no bearing on gpu load but using DLC textures lowered my vram usage by 150mb.
6# Resolution
I found that lowering my resolution from 1920x1080 to 1650x1050 lowered gpu load by 8-10%.
Conclusion
In terms of order AO has the highest impact on GPU, shadows and then resolution. TRAA makes a little difference and Triple Buffering has none so as texture quality.
If you have any questions, just ask!




