» Wed Jun 20, 2012 8:38 am
Think of it like a trainstation with a sleeper car. The player gets on board and sleeps all the way there (which is essentially how the carts work, though interestingly in "DialogCarriageSystem" there's a lot of things I've never seen, like "do you want to stop somewhere on the way" and bandits blocking the road and so on. It looks like originally they were actually going to have the carriages go down the roads like they do in the intro, but gave up on that in favor of a "Poof! You're There!" effect.
It's pretty simple to do...just make a quest called "BoatRideSystem" with a dialog for each NPC in a "FerryManFaction" - you could just copy the Cart system, edit the dialog appropriately, and set your new destinations up.
To randomize the destination, have multiple docking spots in each area, and only enable one at a time, at random.