How to make an Actor Re-Evaluate his inventory?

Post » Thu Jun 21, 2012 4:02 am

Basically, I need an Actor to re-evaluate his inventory, so he can equip his current best item(s). There seems to be no function for this, is there any way?
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Emzy Baby!
 
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Post » Thu Jun 21, 2012 5:07 am

When anything gets added to it, as far as I know, an actor will do this. I could be wrong though.

One method is to script it so every 5 or so seconds, a fork gets added and removed from his inventory. That may trigger the "check" and the equip should occur.
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willow
 
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Post » Thu Jun 21, 2012 6:15 am

Use the 'apple' trick, perhaps?
ActorREF.AddItem(DecapitatedHead, 1, True)ActorREF.RemoveItem(DecapitatedHead, 1, True)
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Sophie Payne
 
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