» Tue May 29, 2012 4:20 am
No 64bit wouldn't require a total engine overhaul...... *sigh*... it only needs the application itself to be recompiled at a 64bit application (cheap and easy way)..... with several rather small rewrites to make better use of 64bit (which would take a little more energy involved)... otherwise the engine is fine and intact as it is without much being needed to be changed... however using excess of 4gb would still be "not sure"
Some engines specially as old as this one is for what it is based on...... just has it's limits.
just like for example the unreal 2 engine that is still in use today with games.... has hit it's limits quite some time ago and it doesn't matter what you do to it.. it's just totally obsolete.