Hey fellas, okay so what i am trying to do is so a skeleton that is non-static acts as static "Remove the Havoc" but when a player picks up a key i need the havoc to turn on again. But first of all i have to make it non-static but it wont work! Remember that i am very new to scripting so don't explain in a too advanced way please.
The prop i am using for this code is the one called "BoneHumanSkullFull" which is a Misc item that's why i use the "onInit".
This is the code i have so far:
scriptName TQMHavocDisable extends ObjectReferenceEVENT onInit()self.setMotionType(self.Motion_Keyframed)endEVENT
Thanks!
//Johan