How to Make a Non-static item act Static with help of Script

Post » Wed Jun 20, 2012 4:11 am

Hey fellas, okay so what i am trying to do is so a skeleton that is non-static acts as static "Remove the Havoc" but when a player picks up a key i need the havoc to turn on again. But first of all i have to make it non-static but it wont work! Remember that i am very new to scripting so don't explain in a too advanced way please.

The prop i am using for this code is the one called "BoneHumanSkullFull" which is a Misc item that's why i use the "onInit".

This is the code i have so far:

scriptName TQMHavocDisable extends ObjectReferenceEVENT onInit()self.setMotionType(self.Motion_Keyframed)endEVENT

Thanks!
//Johan
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Return to V - Skyrim