How do I make a teleporter guy?

Post » Wed Jun 20, 2012 12:29 am

Hi I do notmeanto make a new carriage driver but I wanted to make a guy that brings yuou with his ship to another worldspace may be in steps or random locations , but how to do ? so far I couln't open the scripts of the carriage driver and it looks too complex for my needs anyway ...
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Bird
 
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Post » Wed Jun 20, 2012 6:47 am

The carriage's script is basically:

1. Dialogue with the carriage driver activates OnUpdate code in his script
2. Check to see if player is seated
3. Use the Fast Travel script command when player is seated
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Colton Idonthavealastna
 
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Post » Wed Jun 20, 2012 2:32 am

I had to open it in notepad couse eequired an ext program to open but ... Is waaay more complex than this.... Is there out sny simplier template?
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Anthony Santillan
 
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Post » Wed Jun 20, 2012 10:45 am

I suggest looking at a mark and recall mod. Or maybe one of the mods for player homes that provide spells to reach them.

Otherwise, this would be an extremely simplified version of what you need to do:

Scriptname Example extends ReferenceAliasObjectReference property Ship autoObjectReference property TransportMarker autoFunction Transport()    Ship.MoveTo(TransportMarker)    Game.GetPlayer().MoveTo(TransportMarker)    MoveTo(TransportMarker)EndFunction
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Sophie Miller
 
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