I want to create a spell with two magic effects. One of the effects is affected by modifications in strenght by e.g. perks. The second effect (in this case a decrease of magic resistance) should be always the same, e.g. 50%, but when I use something that changes the magnitude of the spell, of course both magic effects are affected.
How can I set the magnitude of a magic effect to a fixed and unchangeable value?
When you create a magic effect, there is a box named "Magic Skill" , have you set this to None for your magic resistance effect.
According to the CK wiki this box does:
Magic Skill: Theskill associated with the effect. The skill can modify the Power, Duration, or Cost of the effect, and will accumulate Skill Uses from it