How Many Amulets Should Be Allowed?

Post » Mon Mar 14, 2011 11:36 pm

I started using Wrye Bash's feature of ulimited amulets since I thought it was silly not being allowed to do so. In the meanwhile I started to think that the game may get imbalanced from the use of too many amulets and go beyond what was intended. What do you think?
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Lew.p
 
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Post » Mon Mar 14, 2011 7:21 pm

I started using Wrye Bash's feature of ulimited amulets since I thought it was silly not being allowed to do so. In the meanwhile I started to think that the game may get imbalanced from the use of too many amulets and go beyond what was intended. What do you think?


Everything beyond the vanilla limits is cheating IMO. No that there's anything with that. :)
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Jonathan Windmon
 
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Post » Mon Mar 14, 2011 6:27 pm

Have a look at how many rings/necklaces/amulets some people wear. (Yes, http://www.dyers.org/images/200805/mr-t-gold-chains-sparkling.gif I am looking at YOU.) Granted, those aren't magical........ I could see some reasonable limit, and i think there is actually a mod out that does it.
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sam smith
 
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Post » Mon Mar 14, 2011 4:14 pm

The concept of "cheating" in a single-player game is paradoxical.
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John N
 
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Post » Mon Mar 14, 2011 4:18 pm

Well I like to think of it like this... There is no scenario in which I would NEED to have multiple amulets--having one amulet and two rings has always suited me fine. Having said that, I do enchant my armor... But with unlimited amulets, I could have hundreds of Fortify Magicka enchanted necklaces... 100 * 50 = 5,000, which means I can now cast all my spells without worrying about a recharge. In addition to those, I can have a Necklace of the Sea, unlimited Rings of Strength (so I can carry EVERYTHING), and so on.

So, it kind of makes sense to me, but since I know I would never NEED to do it, I see no purpose in doing so. But like Wyrd said, it's a single player game, you play how you want to play.
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Kay O'Hara
 
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Post » Mon Mar 14, 2011 2:00 pm

It's "cheating" in the strictest sense of playing the game as designed.

But, in a moddable game, that's pretty much a given, so it's your choice.

Personally, I find that if you make winning too easy, you've gone too far.
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Dominic Vaughan
 
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Post » Mon Mar 14, 2011 12:59 pm

The concept of "cheating" in a single-player game is paradoxical.


Yes, people say that but I've never understood it. I mean, you can cheat in solitaire as well. The concept is pretty straight forward IMO. You go beyond the rules in order to have an advantage.

The thing is rather that it doesn't matter. If you find cheating in solitaire fun - go for it.
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Big mike
 
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Post » Tue Mar 15, 2011 1:12 am

I would advise you to stick with vanilla settings unless you want to become ridiculously overpowered. Getting full absorption/reflection/resistance would be ridiculously easy. You might as well just turn on tgm and use the console to buff stats.

If you want a RP reason to keep the vanilla settings, pretend that having too much magical stuff will make your body disintegrate or something.
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Bonnie Clyde
 
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Post » Mon Mar 14, 2011 8:59 pm

Have a look at how many rings/necklaces/amulets some people wear. (Yes, http://www.dyers.org/images/200805/mr-t-gold-chains-sparkling.gif I am looking at YOU.) Granted, those aren't magical........ I could see some reasonable limit, and i think there is actually a mod out that does it.

Mr. T's jewelry isn't magical? :D


In my opinion there should be a limit to how many enchanted items you have equipped at one time, and you should be limited by how many of certain items you can wear. However some flexibility beyond that would be nice.

For example, you can't wear two pairs of shoes at once so it makes sense that you're limited to a single pair of shoes. However if you want to wear several items of jewelery (several amulets, half a dozen rings, etc,) I think that's fine. Again, for balancing reasons there needs to be some upper limit on enchanted items you use at once so you don't end up with someone wearing four dozen enchanted items all at one time - however if you want to wear two amulets and three rings (but no enchanted clothing) I think that would make sense.
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Far'ed K.G.h.m
 
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Post » Tue Mar 15, 2011 4:58 am

There are enough slots for wearables to let you have 100 percent reflect damage, and reflect or absorb spell at the same time, so it's easy enough to become effectively invulnerable without extra rings and amulets, but it would nice if you had some more flexibility in juggling those around. I'd like a system that limited the number of enchanted items you could wear at one time, but let you do it as 8 rings instead of needing helms, gauntlets etc to hold them.
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Rob Smith
 
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Post » Mon Mar 14, 2011 7:22 pm

I think no. Anyway there are already ways to power game and be really cheap.

In MW- I just went out to ald ruhn, bought like 5+ amulets of shades, or whatever those were that summoned Bonewalkers, and that pretty much made me invincible. I was an alchemist/conjurer. Just keep pumping potions and popping those guys as fodder and I literally just walked though everything in the game at lvl1.< especially with when you buffed your intelligence then created potions :whistling:

oblivion was much harder to be god like at 10mins into the game. But after a while you could be pretty damn tough. I really liked just pumping out a couple summons at a time- and quite missed that.

its all about fun. I hate getting my hands dirty with idiots trying to jump me in a cave. I prefer just feeding them to my seemingly endless zombie hoard...
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Jack
 
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Post » Mon Mar 14, 2011 9:09 pm

There is a mod out there which ties the limit of wearable enchanted items to your Willpower, which I think is a quite elegant solution. (can't remember the name of the mod atm...)

gothemasticator
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Cesar Gomez
 
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Post » Mon Mar 14, 2011 8:59 pm

i find being abale to wear on amulet 2 rings tupid. its cheating IMO if you wear like 20 of each though. i like a more realistic game where i can where 2 or 3 amulets and 3-4 rings at a time
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x a million...
 
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Post » Mon Mar 14, 2011 2:15 pm

There is a mod out there which ties the limit of wearable enchanted items to your Willpower, which I think is a quite elegant solution. (can't remember the name of the mod atm...)

gothemasticator


That's something like what I had in mind...linking the the number of wearable magical amulets/rings to willpower and/or intelligence...
No way had I thought of 20 rings or the like :)
BTW was this the mod you were talking about http://www.tesnexus.com/downloads/file.php?id=8635
It looks nice but the problem seems to be it only takes into account vanilla rings, so alsom self enchanted rings would not be accounted for.....
What dou you guys think about that?
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ruCkii
 
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Post » Mon Mar 14, 2011 9:18 pm

Personally I use this one here: http://tesnexus.com/downloads/file.php?id=27260

Easy to configure (set mine to 3 rings and 2 amulets) + you can still see the first 2rings/first amulet you equipped, which is pretty handy if you got mods that add amulet slot wings and the like.
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Travis
 
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Post » Mon Mar 14, 2011 8:46 pm

As people have said being limited to two rings and one amulet is abit on the the stupid side but then being able to wear unlimited amount is not far from stupid ether, the mod that Gothemasticator was referring to sounds a good idea aswell, there also is a mod by Duke Patrick (which I'm currently using) ''semi unlimited rings and amulets'' which allows you to wear 2 - 24 rings a time (not sure of the amulet limit though) but not with out consequence.

Quote from the readme:

''This mod allows you to equip as many enchanted items as you can carry (per your encumbrance limit) however it applies a major penalty to the player for wearing too many.

The player can set the limit when the mod first starts up, but then if the player equips too many enchanted items they will be shocked, stunned and burned by arcing magic energy''.


Personally I think that puts a nice balance to it.
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Elizabeth Falvey
 
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Post » Mon Mar 14, 2011 4:17 pm

I don't see what's "stupid" about only wearing one amulet and 1 ring on each hand. That makes sense in a realistic way and with all the stuff you can enchant, it's easily balanced. That's pretty much standard RPG stuff as well. 1 amulet and 2 rings.
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Niisha
 
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Post » Mon Mar 14, 2011 7:51 pm

I don't see what's "stupid" about only wearing one amulet and 1 ring on each hand. That makes sense in a realistic way and with all the stuff you can enchant, it's easily balanced. That's pretty much standard RPG stuff as well. 1 amulet and 2 rings.


Well you have eight fingers and two thumbs and to only be able to put two rings on and have so many spare and going to waste personally I think is abit ''stupid''.
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Strawberry
 
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Post » Mon Mar 14, 2011 6:26 pm

The reason I like linking the number of amulets/rings to willpower/intelligence is:
  • Physically, there is no reason to limit the wearing of jewelry (see Mr. T, as above)
  • Balance-wise, there is a reason to limit the amount of jewelry.

So, tying it to a relevant stat makes good gameplay sense. If you want to wear lots, you have to craft your character accordingly. Also, it makes some realism sense, in that you have a limited amount of magical aptitude, so to speak, and so are unable to equip that extra enchanted item.

Ideally, your stats would limit the absolute number of enchanted items equipable. Or, more elegantly, limit the number of active enchantments, while stll allowing unlimited physical wearing of jewelry. You can put that next ring on, but the enchantment won't go into effect.

gothemasticator
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Oscar Vazquez
 
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Post » Tue Mar 15, 2011 12:00 am

As said above having ten fingers and only being allowed to use two rings sounds silly, if not outright stupid.

My personal limit would be ten rings and two amulets. More than enough.
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Kevin Jay
 
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Post » Mon Mar 14, 2011 11:34 pm

Enchant your armour or clothing, two rings and one amulet.
Period.
Any more and regardless of mods or difficulty settings your quite simply a walking god, especially if those enchantments include Spell Absorption, Reflect and Resist Magic.
Really, very little point in playing the game apart from exploration, because nothing can hit you and your immune to magic. :hubbahubba:
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GabiiE Liiziiouz
 
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Post » Tue Mar 15, 2011 5:05 am

"Allowed?" In a single player, moddable game? Shouldn't that just be up to you? *shrug*

Wear as many rings or as few rings as you like, go crazy. Or don't. I'm not one to judge or cry 'wrongbadfun' at people who don't play the game the way I do.
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Lil Miss
 
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Post » Tue Mar 15, 2011 3:32 am

I do not think unlimited rings and amulets is cheating, but I don't really think about the enchanting thing or whatever. Even if you wear a bunch of jewelry, they do not all have to be enchanted. I would prefer if the limit allowed characters to wear 1 or 2 amulets and maybe 10 rings. Then my character could where more cool, visible rings. (I chose unlimited because 4 rings is not much better than 2.) I agree with Shikishima otherwise, but that is how I want my game to be. Play however you wish.

Edit: wording, typo
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Philip Lyon
 
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Post » Mon Mar 14, 2011 2:14 pm

Wrongbadfun, Greenwarden! Wrongbadfun! ;)

The original post is a question about balance. I think it's clear that too many magic amulets and rings can certainly unbalance the game. The tricky part of the question is to find that line on the one side of which lies unbalancing excess and on the other FUN!

gothemasticator
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jaideep singh
 
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Post » Tue Mar 15, 2011 2:10 am

too many magic amulets and rings can certainly unbalance the game.

I'm not trying to pick on you, gothemasticator, but these two words illustrate the error in thinking made by players when they use words like "unbalance" or "cheating" as applied to everyone in a single-player game.

Any Oblivion player is perfectly entitled to say unlimited amulets unbalances his or her own game. But no player is entitled to say unlimited amulets unbalances "the game." There is no "the game." There is greenwarden's game and there is gothemasticator's game and there is Pseron Wyrd's game. There is no universal standard, no rule for everyone - despite what some people would like us to believe.

As greenwarden rightly says, "I'm not one to judge or cry 'wrongbadfun' at people who don't play the game the way I do."
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Benji
 
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