How many modders can do this?

Post » Tue Jun 19, 2012 5:44 am

I had a idea for a DLC but im not a big PC gamer at all so i'm wondering if this could be accomplished with the CK. Now before i start i have posted something similiar a few days ago but i have a different question to ask. From everything i was told this would be a big undertaking to accomplish the right way so i was wondering how many modders do you think have the ability to make this work seamlessly with the game ? Last thing is what reasons would turn a modder away from undertaking this project?

1.) Make it where you can build your own city i'll elaborate.
A.) First make it where you can buy a plot of land in game have a small size medium and large and make the price for each correspond with the size.
B.) Make it where you can buy buildings hold, general goods store, etc and make the bigger plots have more building options.
C.) To buy the holds and buildings have a preset option of a small size medium size and large size of each building and let's say a couple options of the structure but again preset so it's not the sims.
D.) Make it to where the hold is your house.
E.) Last but not least buy town guards for your city and customize the armor like all the other city's
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SHAWNNA-KAY
 
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Post » Tue Jun 19, 2012 8:11 am

Rather, what reason would a modder have to work on this project? As you said it's a massive undertaking and people have projects they want to work on, too.
Apart from that, I guess anyone with knowledge in the required areas (modelling, scripting etc.) should be able to do the job, just the speed at which he/she proceeds will be different.
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Myles
 
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Post » Tue Jun 19, 2012 2:23 am

Rather, what reason would a modder have to work on this project? As you said it's a massive undertaking and people have projects they want to work on, too.
Apart from that, I guess anyone with knowledge in the required areas (modelling, scripting etc.) should be able to do the job, just the speed at which he/she proceeds will be different.
Ok well i have a few things first off i well not own a PC worthy of running skyrim for a long time like around 7months so modders well be doing lots by then so i have a question do you think a modder would work on it or do it if a small amount of money was involved. I have been told that wouldn't be a good idea but im not talking like mad money but now that i think about it being realistic how much would a modder want for doing this. I know most of the time they do things for free but since i would be asking something specific just curious what you guys would think would be fair to give someone to do that considering most are made freely just for fun ?
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Kaylee Campbell
 
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Post » Mon Jun 18, 2012 7:01 pm

Something like http://www.gamesas.com/topic/1328043-wip-paladinriders-island-of-herne/ sounds a lot like what you're looking for.
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Lisa Robb
 
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Post » Tue Jun 19, 2012 3:17 am

If I was a modder, there are thousands of ideas I would focus on instead (not because your idea is bad, I love it, it's just I have a thousands ideas floating around in my head for skyrim right now). In real life I do a lot of artwork (even sell some of it), I produce and direct films (small film's, I am not some bigshot film maker) and I have spent the past two years writing screenplays that I hope will eventually become innovative and most of all interesting works, right now they are cruddy messes with potential.

However I think it's true for anything creative, everyone tries to innovate - to create something groundbreaking and fresh and in the case of games, damned entertaining and useful.

When you pitch your idea, always pitch is as something inherently 'open source' if you want help. If a modder can help shape your idea, add his own ideas into the mix. Your idea will get made. That's the universal truth of the creative industry. Everyone must be important, and feel important - and coming up with the idea is the central nervous system of feeling important. You don't just say "I have this idea, who will make my idea"

I mean, you might luck out. However let's say for a moment that I am a modder. I would think it's a [censored]load easier writing a few sentences than constructing an entire mod.

That's why in my film projects, I hand my actors and writers scripts, I let them tweak it. Add constructive ideas. And if it works better, I keep it. Why not let something evolve. Everyone is far happier, acts far better, because they are now truly invested.

That's my advice.
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james tait
 
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Post » Tue Jun 19, 2012 4:40 am

Ok well i have a few things first off i well not own a PC worthy of running skyrim for a long time like around 7months so modders well be doing lots by then so i have a question do you think a modder would work on it or do it if a small amount of money was involved. I have been told that wouldn't be a good idea but im not talking like mad money but now that i think about it being realistic how much would a modder want for doing this. I know most of the time they do things for free but since i would be asking something specific just curious what you guys would think would be fair to give someone to do that considering most are made freely just for fun ?

Paying money for mods isn't allowed, and most modders wouldn't take it.
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Ruben Bernal
 
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Post » Tue Jun 19, 2012 6:03 am

A project with that (and much, much more) is almost done for Oblivion.

I've been working on this project for more than three years and it will be finished sometime this year.

It is called Vox Populi (a.k.a. The Evolving Society). There is too much to describe here.
Check the wip thread: http://www.gamesas.com/bgsforums/index.php?showtopic=915021

(Not sure if I will port it to Skyrim, thou)
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Mandi Norton
 
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Post » Tue Jun 19, 2012 3:54 am

Paying money for mods isn't allowed, and most modders wouldn't take it.
? ? ? Ok well 1 why is it not allowed ? and 2 why wouldn't they ?
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Janeth Valenzuela Castelo
 
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Post » Tue Jun 19, 2012 6:13 am

If I was a modder, there are thousands of ideas I would focus on instead (not because your idea is bad, I love it, it's just I have a thousands ideas floating around in my head for skyrim right now). In real life I do a lot of artwork (even sell some of it), I produce and direct films (small film's, I am not some bigshot film maker) and I have spent the past two years writing screenplays that I hope will eventually become innovative and most of all interesting works, right now they are cruddy messes with potential.

However I think it's true for anything creative, everyone tries to innovate - to create something groundbreaking and fresh and in the case of games, damned entertaining and useful.

When you pitch your idea, always pitch is as something inherently 'open source' if you want help. If a modder can help shape your idea, add his own ideas into the mix. Your idea will get made. That's the universal truth of the creative industry. Everyone must be important, and feel important - and coming up with the idea is the central nervous system of feeling important. You don't just say "I have this idea, who will make my idea"

I mean, you might luck out. However let's say for a moment that I am a modder. I would think it's a [censored]load easier writing a few sentences than constructing an entire mod.

That's why in my film projects, I hand my actors and writers scripts, I let them tweak it. Add constructive ideas. And if it works better, I keep it. Why not let something evolve. Everyone is far happier, acts far better, because they are now truly invested.

That's my advice.
That is a very good point thanks for bringing it up. I think i may have come off a little conceded at first IF someone was to make this mod of course i wouldn't want them to not put anything of there own into it i would just want the core of what i was thinking other than that great mods come from innovation i would be a fool to think otherwise.
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Brandon Bernardi
 
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Post » Mon Jun 18, 2012 11:15 pm

to answer your question.. yes there will be a mod like this eventually

ive seen many people say that they will attempt such a mod

when u will see it, is a totally different question. and i doubt any1 would complete such a mod this year

maybe in a year or so you may see mods on such a grand scale made.
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naome duncan
 
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Post » Mon Jun 18, 2012 8:00 pm

? ? ? Ok well 1 why is it not allowed ? and 2 why wouldn't they ?
1: Read the EULA for CK, basically you can not use Bethesdas assets/programs to make money.
2: Users only pay for Developer Quality content. There is a difference between modders who volunteer on their own time, and developers who are paid full time.
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Tamara Primo
 
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Post » Tue Jun 19, 2012 4:17 am

to answer your question.. yes there will be a mod like this eventually

ive seen many people say that they will attempt such a mod

when u will see it, is a totally different question. and i doubt any1 would complete such a mod this year

maybe in a year or so you may see mods on such a grand scale made.
I won't have a gaming PC well probably laptop for around 7months maybe even a 1Year max so that is actually perfect :D I am kinda psyched because by the time i get it for PC I well basically have a game that knows no bounds so i have a question. If someone alters the main quest line to make their own quest line is there a way to still have it active with the mod present. Would that just affect the performance or what ? i'm not huge on knowing how mods affect the game since i have never been a PC gamer.
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LuBiE LoU
 
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Post » Mon Jun 18, 2012 8:23 pm

I won't have a gaming PC well probably laptop for around 7months maybe even a 1Year max so that is actually perfect :biggrin: I am kinda psyched because by the time i get it for PC I well basically have a game that knows no bounds so i have a question. If someone alters the main quest line to make their own quest line is there a way to still have it active with the mod present. Would that just affect the performance or what ? i'm not huge on knowing how mods affect the game since i have never been a PC gamer.
Are you asking about altering the main quest, or if you add another entirely separate quest?
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Samantha Mitchell
 
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Post » Tue Jun 19, 2012 2:33 am

1: Read the EULA for CK, basically you can not use Bethesdas assets/programs to make money.
2: Users only pay for Developer Quality content. There is a difference between modders who volunteer on their own time, and developers who are paid full time.
Really? I get it there are rules but honestly i don't agree with the statement that there is a difference. I have seen mods that are in my opinion better than some of the things that beth studios made. Some modders spend years making grand mods that outshine the origional game itself since they have the same tools the creators made. Now i have a question it's not ok for them to make money off of the CK because beth studios is giving it out. But if it was a business idea then someone would create a website. Set up a agreement between beth studios and modders so lets say all modders who are members pay 20 bucks or 50 bucks every couple months to be a member and in turn the website would be a middle man for paying modders and taking request just saying could be done so both parties win. Now as for the paying someone to make a mod guess i can't go that route what's best way to pitch idea to someone who is am modder then ?
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Marie
 
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Post » Mon Jun 18, 2012 9:35 pm

Are you asking about altering the main quest, or if you add another entirely separate quest?
I'm talking about if you add another entirely separate quest ?
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Emily Shackleton
 
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Post » Mon Jun 18, 2012 8:10 pm

well as far as paying some1 to make a mod for you, that is possible

whether u could fond sum1 to do it is different.

if u pay some1 to do some computer work for you and they end up creating a mod for you thats all good

but u cant sell it!

thats the reality of it.
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Jade
 
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Post » Tue Jun 19, 2012 4:03 am

well as far as paying some1 to make a mod for you, that is possible

whether u could fond sum1 to do it is different.

if u pay some1 to do some computer work for you and they end up creating a mod for you thats all good

but u cant sell it!

thats the reality of it.
I wouldn't want to sell it i would just want it made in general that is all :D but someone posted that i can't pay someone cause then that's them making money off of the CK kit so i can't pay someone to make the mod or i can ??? When i say pay i wouldn't plan on making any money off of it ?
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Kevin Jay
 
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Post » Tue Jun 19, 2012 4:50 am

well technically he is correct but there are always loopholes in life and the way you word things can be the difference between a mole hill and a mountain.

u cant make money from the CK but you can make money from computer work.
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Thema
 
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Post » Tue Jun 19, 2012 2:18 am

well technically he is correct but there are always loopholes in life and the way you word things can be the difference between a mole hill and a mountain.

u cant make money from the CK but you can make money from computer work.
Got ya so i would have to be very careful about how i went about doing this but it would work as long as i wasn't trying to profit off of it that's cool so since your one of the first people being cool about this how much do u think a modder would think is ok to make this mod being realistic cause i know it's not a sure thing since most are done for free
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Shannon Lockwood
 
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Post » Mon Jun 18, 2012 5:41 pm

best not to discuss this any further!

honestly like i said earlier it will be made eventually by some1

in time... and u will get it for free

wait till the CK comes out and after a while people will start on such projects
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M!KkI
 
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Post » Mon Jun 18, 2012 8:11 pm

best not to discuss this any further!

honestly like i said earlier it will be made eventually by some1

in time... and u will get it for free

wait till the CK comes out and after a while people will start on such projects
Alright well thank you for your input i guess this topic is now dead lol
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Tiffany Castillo
 
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Post » Mon Jun 18, 2012 8:44 pm

I'm talking about if you add another entirely separate quest ?
It is possible to create quests that are entirely separate from the main quest and all other quests in the game. Even quest from other mods should be safe.
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Valerie Marie
 
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Post » Tue Jun 19, 2012 2:31 am

TES III: Bloodmoon let you influence the developement of a small settlement, and I imagine Skyrim could replicate this (and do it at a larger scale). It wouldn't be like a strategy game where you could choose where everything goes, but you could have some choices in what is built.

Andydalum, if you want to start a fresh thread on this topic that's fine, but since this one is mostly taken over with a discussion of payments I'm going to close it.
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Andrew Tarango
 
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