How many skills do people usually focus on?

Post » Tue Jun 05, 2012 11:15 am

For instance, I plan to make a new character (this would be my second character) and I wanted him to be 2 handed warrior which obviously mean 2handed and heavy armor are primary but is there a third skill that would be beneficial ?

Also I been playing on Novice so I want to make a good character that could actually with stand non-novice mode if you know what I mean :biggrin:
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Quick Draw III
 
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Post » Tue Jun 05, 2012 7:01 am

Well IMO you'll need a crafting skill, I would go with smithing since you're a warrior. Just don't level it to 100 right off the bat just because its easy!
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Katey Meyer
 
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Post » Tue Jun 05, 2012 10:36 am

Go with a crafting skill first then branch off of that.
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herrade
 
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Post » Tue Jun 05, 2012 10:42 am

For instance, I plan to make a new character (this would be my second character) and I wanted him to be 2 handed warrior which obviously mean 2handed and heavy armor are primary but is there a third skill that would be beneficial ?

Also I been playing on Novice so I want to make a good character that could actually with stand non-novice mode if you know what I mean :biggrin:
5 - 6, maxing out 2 or 3. For example, I use an argonian, who dual wields war axes, is a master of alchemy and smithing, and heavy armor, ut only upgrads the axe part of one handed, and the overdraw perk on archery. Make sense, works very well.
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Britney Lopez
 
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Post » Tue Jun 05, 2012 12:55 am

I go with 1 damage skill (2 for an assassin/thief, bows and 1 hand), an armor skill (not on a pure mage) and 3-4 minor skills. Then maybe a crafting skill.
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JLG
 
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Post » Tue Jun 05, 2012 3:40 am

You should aim to level up at least 4 skills.

In your case: heavy armor, two handed, smithing and enchanting. You can also choose archery because it's always nice to have a plan B but never choose archery over two handed. Speech is good to perk as well as a side skill. If you want your warrior to be stronger against magicka you can put 5 perks in Alteration so as to get magic resistance.
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Miss Hayley
 
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Post » Tue Jun 05, 2012 7:29 am

I'm playing a 2-handed Warrior myself right now. I'm wearing light armor on this character. I'm putting Perk point into only three trees: 2-handed, light armor and smithing. This means that, at any given level, I probably have a few Perk points I can't spend (at level 29 I have 6). That actually makes the character more interesting to me. Balanced characters can be fun, but so can specialists.
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Betsy Humpledink
 
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Post » Tue Jun 05, 2012 12:11 pm

You`ll want either destruction or archery to fight flying dragons as well.
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Ezekiel Macallister
 
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Post » Tue Jun 05, 2012 6:37 am

For instance, I plan to make a new character (this would be my second character) and I wanted him to be 2 handed warrior which obviously mean 2handed and heavy armor are primary but is there a third skill that would be beneficial ?

Also I been playing on Novice so I want to make a good character that could actually with stand non-novice mode if you know what I mean :biggrin:
You should aim to level up at least 4 skills.

In your case: heavy armor, two handed, smithing and enchanting. You can also choose archery because it's always nice to have a plan B but never choose archery over two handed. Speech is good to perk as well as a side skill. If you want your warrior to be stronger against magicka you can put 5 perks in Alteration so as to get magic resistance.
Alchemy is the best in my opinion, because you can make potions that give you 90 percent resistance to fire / frost / shock. and use them all at once, along with the 40 percent or higher resistance to magic.
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Dona BlackHeart
 
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Post » Tue Jun 05, 2012 6:30 am

You`ll want either destruction or archery to fight flying dragons as well.
Yeah, since he is a warrior, archery would be the better option, going it without archery as a warrior is a bad idea. VERY bad.
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Laura
 
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Post » Tue Jun 05, 2012 7:13 am

Thanks yall for the all the tips ! Cause this time I actually not going to play on Novice but something more in the medium difficulty so I wanted to build a specialist character, and gosh I hate smithing, never done it on my level 39 :( but I guess i got learn it eventually...
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Amanda Furtado
 
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Post » Tue Jun 05, 2012 2:17 pm

I certainly have my skills and I honestly focus to it. I am playing Novice lately and I enjoy playing with it.
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Russell Davies
 
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Post » Tue Jun 05, 2012 7:14 am

Alchemy is the best in my opinion, because you can make potions that give you 90 percent resistance to fire / frost / shock. and use them all at once, along with the 40 percent or higher resistance to magic.

Yes Alchemy is good too, you can't go wrong with that :) If i had to choose though i'd take Enchanting any day. Better to rely on good solid enchantments, let alone two different enchantments on the same piece of armor, than on potions with limited time buffs :)
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Sara Lee
 
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Post » Tue Jun 05, 2012 3:22 pm

Alchemy is the best in my opinion, because you can make potions that give you 90 percent resistance to fire / frost / shock. and use them all at once, along with the 40 percent or higher resistance to magic.
Alchemy is all around very versatile, the OP should consider it as well, its always something I consider, plus its just plain fun gathering all of the ingredients. You can use it to restore your health, magic, and your stamina. You could buff yourself however you wish: you could also make use of poisons.
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Isabell Hoffmann
 
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Post » Tue Jun 05, 2012 2:31 pm

I guess i got learn it eventually...
You don't have to. The weird, unusual, off-the-wall builds are sometimes the most fun to play. ;)
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Kayla Keizer
 
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Post » Tue Jun 05, 2012 3:49 pm

It seems most npc's classes are defined by four main skills. Npc warriors are generally skilled in one hand, block, heavy armor and archery. Your character doesnt have a 'class' like npcs do, but judging by balanced perk distribution, 5 skills should be the limit that you invest perks into. For example, npc 'spellswords' are skilled in light armor, one handed, destruction and restoration. If you went this route, it would be feasible to also add in a support skill like enchanting for instance.
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Nathan Risch
 
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Post » Tue Jun 05, 2012 5:10 pm

I usually focus on three main skills, with secondary interest in three other skills. If I'm role-playing an intelligent character I'll go to a third level with passig interest in two additional skills. I will usually neer exceed utilizing more than 7 skills.

A good example would be:


Main skills: Skills that will definitely hit 100.
-One-handed (Primary fighting style)
-Heavy Armor (Primary defensive strategy)
-Block (secondary defensive strategy)

Secondary skills: Skills that will generally hit around 60-75, but maybe 100 in the far future if it's a character I use a lot.
-Smithing (Occaisonally trained to better utilize Main skills gear.)
-Restoration (Sparingly trained as a last resort for taking heavy damage.)
-Alchemy (Used rarely, if only to try to save money that would have been spent on potions.)

Apprenticeship skills: Passing interest skills for intelligent characters that will probably never see past level 30-35.
-Enchanting (Not necessarily trained all that often, but used rarely to make particularly awesome gear even better.)
-Lockpicking (Not directly trained, but my intelligent warriors will often try to break into a locked chest to get more loot from a dungeon.)

I usually use six skills for a normal character, seven for an intelligent character, but I never utilize more than eight skills on any character.
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X(S.a.R.a.H)X
 
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Post » Tue Jun 05, 2012 12:10 pm

Alchemy is all around very versatile, the OP should consider it as well, its always something I consider, plus its just plain fun gathering all of the ingredients. You can use it to restore your health, magic, and your stamina. You could buff yourself however you wish: you could also make use of poisons.
It is one of he best things in the game in my opinion, the gathering, and learning where the ingredients grow. Although sometimes i imagine my character lugging around a santa clause bag full of potions, lol. Digging through quickly to find the best one to fit the situation, >-<.
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Emmie Cate
 
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Post » Tue Jun 05, 2012 2:22 am

i focus on one combat skill, if one handed warrior i use block

usually a support skill i.e. conjuration, smithing, enchanting, restoration,

one armor, heavy or light

three skills super high will make you very deadily early on,

right now on adept with just conjuration one handed and destruction i can kill most enimies in the begining, granted i'm level 12 atm but this is a new character

my first character was a heavy+one handed+block til the upper 20, then i used the crafting skills til i hit forty. That character will usually slaughter everything except bosses, and they are fairly easy
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Cartoon
 
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Post » Tue Jun 05, 2012 6:23 am

It is one of he best things in the game in my opinion, the gathering, and learning where the ingredients grow. Although sometimes i imagine my character lugging around a santa clause bag full of potions, lol. Digging through quickly to find the best one to fit the situation, >-<.
I agree I feel in love with it, I have an addiction where I pick up most everything I see no joke.
I love the diversity alchemy has always added to the game.
Its all around useful for any character build.
Plus its just plain fun.
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rebecca moody
 
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Post » Tue Jun 05, 2012 1:04 pm

You`ll want either destruction or archery to fight flying dragons as well.

That's not true at all, I was at lvl50 with my Nord warrior when I first touched a bow. Didn't use any spells either. Damn dragon's have to land eventually!
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Thomas LEON
 
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Post » Tue Jun 05, 2012 11:25 am

That's not true at all, I was at lvl50 with my Nord warrior when I first touched a bow. Didn't use any spells either. Damn dragon's have to land eventually!
True, that's how I deal with the dragons. Just take cover until it lands and take it on full force.
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Brandon Wilson
 
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Post » Tue Jun 05, 2012 3:48 pm

That's not true at all, I was at lvl50 with my Nord warrior when I first touched a bow. Didn't use any spells either. Damn dragon's have to land eventually!

Exactly.

Player strategy > use of bows
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liz barnes
 
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Post » Tue Jun 05, 2012 9:05 am

I agree I feel in love with it, I have an addiction where I pick up most everything I see no joke.
I love the diversity alchemy has always added to the game.
Its all around useful for any character build.
Plus its just plain fun.
Its almost every skill in one as well, aside from destruction and conjuration, it has illusion, alteration, restoration, and enchanting. And then add poisons in there! So you pretty much get 4 skills in one, plus the other 4 -5 you focus on. And i know what you mean about picking EVERYTHING, i have over 700 pounds of alchemy ingredients in my satchel in whiterun, lol. thats one versatile satchel!
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roxanna matoorah
 
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Post » Tue Jun 05, 2012 3:40 pm

True, that's how I deal with the dragons. Just take cover until it lands and take it on full force.
What if it is one of those dragons that refuses to land though, and isnt that aggrevating? Its like yelling at young kids to stop playing on your lawn when you are 90 and cant move, but you really cant do anything.
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CYCO JO-NATE
 
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